Major Upgrade #1

Beasts of Steel

Beasts of Steel is a semi-realistic WWII game that combines FPS and Strategy where you can battle solo or online. Experience intense combat as an infantryman, tank crew, or take to the skies as a pilot. Unleash chaos and dominate the battlefield!

Hello everyone! Before the game releases to the public, in Early Access, there are 3 major points we need to address. One of those 3 points is the upgrade of the multiplayer. Currently, our multiplayer system/API is slowly becoming 'outdated'. It was first released in 2011, and did not target high player counts. It is already a miracle we've made it support up to 40 players by optimizing the netcode as much as possible. Therefore, to support an ever bigger community and have even better performances while playing in multiplayer, an upgrade of the system is required. Work has already started. We are switching to a newer system/API, which was designed in 2019, and is basically an improved version of our old multiplayer solution. Nonetheless, there are major differences when it comes as how things work, and how data/state should be exchanged/synced, and this will require a huge amount of work on my end (hello, I'm the only programmer) to update the entire netcode the game currently features. It goes without saying that it will take me some time to upgrade the entire project, weeks, probably, but this is for the best, for the future of this game. I am slowly but surely getting acquainted with the new system, I still have some stuff I need to figure out how to convert from the old system, but I'll get there. Just making this little post to keep you guys updated as to what's happening behind the curtains, and also so that you don't freak out if there are no updates for a while... The Closed Beta is still running though, and you can still join by requesting access to it in our [url= https://discord.gg/Tn63mrwJyH]Discord server[/url] See you on the battlefield, Val