Closed Beta: Update #47

Beasts of Steel

Beasts of Steel is a semi-realistic WWII game that combines FPS and Strategy where you can battle solo or online. Experience intense combat as an infantryman, tank crew, or take to the skies as a pilot. Unleash chaos and dominate the battlefield!

[h3]ADDED:[/h3] ● Added Marder I with new armour setup and physics. ● Added Sturmtiger with new armour setup and physics. ● Added Jagdpanzer IV L70 and IV L48 with new armour setup and physics. ● Failsafe for AI processing. It should no longer freeze at the first error in the code, it should continue. ● Side plates / extra armour mechanics. Brummbar now has its side plates, very useful VS AT rifles, will provide some reduced damage vs HEAT or APHE shells. ● AI engineers will now build Anti Air guns, Machine guns, Mortars and Artillery. [h3]CHANGED:[/h3] ● Your nickname now will have a char. limit (20 max). ● Vehicles in the Encyclopedia will now only be those that are ready to be played with and have been set up with the new physics and armour system. [h3]FIXED:[/h3] ● Planes full speed propellers were often hidden by the fog (transparency rendering issue). ● Aim dot not properly showing when using static weapons other than artillery. ● British 6-pdr AT gun did not have any casing ejection strength. ● AI freeze issues. ● Healing an AI while he was building something or manning a static weapon would cause him to start moving and leave in some cases. ● Craters texturing issue sometimes when generated close to two or more terrain mesh border. ● Vegetation masking upon crater generation issue. ● Flak GFX were drawn behind the volumetric fog. ● Flak fuse UI number still changing several times a second. Now it's fixed for good! ● Camera bug with zooming in when aiming down sight with infantry after you reloaded, you would need to lift your finger up then press the key again.