Closed Beta: Update #43

Beasts of Steel

Beasts of Steel is a semi-realistic WWII game that combines FPS and Strategy where you can battle solo or online. Experience intense combat as an infantryman, tank crew, or take to the skies as a pilot. Unleash chaos and dominate the battlefield!

[h3]ADDED:[/h3] ● M10 Wolverine with full physics and new armour system. ● Rocks to the Normandy Fields map. ● Possibility to dig foxholes/deform terrain using a shovel for regular light infantry. [h3]CHANGED:[/h3] ● M2 Browning now has its own weapon icon (in land vehicles). ● Units encyclopedia now has the new vegetation rendering system. ● 13mm and smaller caliber weapons for planes now have their own icon in the UI. ● Improved in-game chat readability. ● Since the vegetation shader issue is gone, we can now re enable the new (more performant) vegetation rendering system and use vegetation masks instead of directly removing the vegetation from the terrain (which currently makes the entire vegetation flicker). ● Updated the loading screen images from Normandy Fields and the Encyclopedia. ● New fog rendering system. Looks way better, and is more performant that standard/default Unity one. Comes as a replacement for the old fog (default) we had. ● New 'vegetation blanket' system. Before, all of the vegetation was perpendicular to the ground, now, they will be perfectly following the terrain curves. Including rocks, etc. Looks way better. No more clippping grass or ferns or rocks :) ● When the camera is directly in front of grass, it will now 'dissolve' it like it does for leaves and branches on trees, to allow for better visibility. Without this, proning and trying to shoot/see anybody was impossible. ● The way the touch bending looks has been improved. No more entire bush jiggling when moving through. ● Updated the AI pathfinding system. Should be more performant now. ● Reduced the lags created by explosions/craters generation. [h3]FIXED:[/h3] ● Speed lerping issue with land vehicles. If you were idling and suddenly started to move backwards, for a second or two the max speed was set to be the road speed, you would get a very strong impulsion backwards and then slowly moving back to regular speed. ● Xbox controllers now properly works. PS5 controllers should work too but I cannot test it as I don't have any PS5 controller nearby. ● Winter biome/season textures. ● After weeks/months of waiting and trying to fix the vegetation shader issue when playing during fall or winter, we are proud (very, very happy) to announce that it is fixed! ● Performance issues due to bad optimization of reflection probes in wooden pillboxes. ● Potentially fixed the scoreboard UI issue (ghost). ● AI tanks aiming way too fast (all selected weapons would all try to turn the turret/move the gun on their own, resulting in 2x or 3x turret/gun movement speed).