Closed Beta: Update #56

Beasts of Steel

Beasts of Steel is a semi-realistic WWII game that combines FPS and Strategy where you can battle solo or online. Experience intense combat as an infantryman, tank crew, or take to the skies as a pilot. Unleash chaos and dominate the battlefield!

[h3]ADDED:[/h3] ● Churchill Mk. II with brand new physics and armour modelling system as well as 2 new camouflage. ● Valentine Mk III with brand new physics and armour modelling system as well as 2 new camouflage. ● Churchill Mk. III with brand new physics and armour modelling system. ● Churchill Mk. VII with brand new physics and armour modelling system. Added two new camouflage as well. ● Sherman Firefly with brand new physics and armour modelling system. Added two new camouflage as well. ● New winter camo for Sd. Kfz. 231 8 rad. ● Respawn button back in the death UI. [h3]CHANGED:[/h3] ● KV-1 1941 armour modelling and colliders. ● KV-2 armour modelling and colliders. ● IS-1 armour modelling and colliders. ● T-70 armour modelling and colliders. ● Daimler Mk II armour modelling and colliders. ● Panzer 38(t) A/E camouflages. ● Comet I armour modelling and colliders. As well as 5 new camouflage for it. ● Cromwell Mk. V armour modelling and colliders. ● Bullets going through external armour and that cannot penetrate the next layer of armour will now be desintegrated upon impact on the second layer of armour (instead of ricochetting). ● Sherman M4 armour modelling and colliders. [h3]FIXED:[/h3] ● Panzer III E armour model. ● Panzer 38(t) A/E armour model. ● Sturmpanzer Brummbar armour model. ● Projectiles (bullets) would ricochet at impossible angles and have like a few meters per second of velocity. ● Falling through map in some rare cases when starting to use a static weapon (usually over a trench).