Closed Beta: Update #53

Beasts of Steel

Beasts of Steel is a semi-realistic WWII game that combines FPS and Strategy where you can battle solo or online. Experience intense combat as an infantryman, tank crew, or take to the skies as a pilot. Unleash chaos and dominate the battlefield!

[h3]ADDED:[/h3] ● (Frontline) New UI message letting you know when a sector has been captured/lost. ● When using the 2D scope, a new fade in/out (black) when aiming down. [h3]CHANGED:[/h3] ● Digging a foxhole near a landmine will automatically run the 'disarm' function, giving the same outcomes (potential chance of having the mine blowing up). ● Reduced the weight for network code for dealing damage. ● Panzer III E, Panzer III J, Panzer IV G, Panzer II C, now have 1:1 mesh colliders (very accurate to the actual model). [h3]FIXED:[/h3] ● After being revived, the new death UI screen would not go away. ● While being revived, the UI would not let you know you were. ● Panzer II C autocannon had no icon in the UI. ● Infantry not falling when dying when killed by a player that was not controlled by the host of the game. ● Soviet 37 mm M1939 61-K had AP shells loaded first once built instead of HE. ● SG-43 static MG casing ejection issue. ● Pressing the 'respawn' button while manning a static weapon would lead to some big problems. ● 2D sniper scope setting was inverted. ● As infantry, being headshotted by someone else than an AI player on the host computer would result in bleeding out being active. ● Some camera FOV visual glitch when you stopped aiming down sight and being zoomed in and switched to sprinting.