Major Update #3 preview - available on OPEN BETA branch

Infection Free Zone

Choose any real region from the world. Choose your base of operations, then rebuild and readapt the buildings around you to create a self-sustaining settlement. Take charge of a group of survivors from your city. And when the night falls - Defend the zone from the infected!

[h1]TO ALL SURVIVORS![/h1] v0.24.10.11 BETA is currently available only at the [url=https://steamcommunity.com/app/1465460/discussions/0/6733519464640041653/#c0]OPEN BETA branch. Change the BETA to play it. [/url] WARNING - THERE ARE NO TRANSLATIONS OF THE NEW CONTENT YET. USE THE ENGLISH VERSION [h2]HIGHLIGHTS[/h2] [url=https://store.steampowered.com/news/app/1465460/view/4675389307885181369?l=english]Most of those were described in full in the previous update. Check it for the full description.[/url] [list] [*] Scientist storyline [*] Illness and vaccines mechanics [*] Custom buildings construction [*] Repairmen Shop building [*] Stop to shoot [*] Warning icons added to the main UI, indicating no shelters, no food, full warehouses etc [*] Workers are attacked by the infected and raiders. Workers are now running away from the threats [/list] [h2]OTHER CHANGES[/h2] [list] [*] Busan. South Korea is now added to recommended cities. [*] Imported about 10 millions buildings to Spain, South Korea and Taiwan [*] Metal scavenging rebalanced. Vehicles give more metal, lamps give fewer. [*] HQ adaptation, repair and deconstruction costs tweaked. HP tweaked - lower for small buildings, higher for bigger ones. [*] Vehicles now have tooltips with their parameters [*] People can now leave the zone if morale is too low [*] Immigrants and births rebalanced. Zone should even up to around 800 people. [*] Infected attack range decreased from 5m to 3m. It will be easier to run away now. [*] Infected attack range decreased drastically on expeditions. [*] Last used Emblem is now saved [*] Added an objective to visit the tallest building [*] Squads now have a view distance limit in the largest buildings [*] Added fermentation tech to unlock Bar [*] Traffic lights and signs now spawn in real locations [*] Scavengable trains and trams might show up in some cities with rails. [*] A train event was added where trains can be found. [*] Palm trees and shrubs can now be found in some biomes. [*] The Pyramids of Giza location is slightly balanced [*] Various outer landmarks colliders fixed (i.e Colosseum, Leaning Tower of pisa, Tower of Winds, Tokyo Tower) [*] Added GameOps launcher to increase MapEditor visibility, along other games [/list] [h2]FIXES[/h2] [list] [*] Available disk space check added. 1000 MB of free space is now required to start the game. [*] Military vehicles should not pass through buildings anymore [*] Grass, water, flags and weather movement pauses now [*] Weapons should be remembered when repairing towers [*] Infinite deconstructions should now be fixed [*] Pixelated weather fixed [*] Fonts missing pixels fixed [*] Intensive Storms are not forced anymore on all the maps [*] Multiple savegame issues fixed [*] Multiple memory leaks fixed [*] Multiple performance issues fixed (animations, shaders, pathfinding, worker’s AI, caching etc) [*] Critical engine + libraries update [/list] BY-THE-WAY We published an important guide with some tips on [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3346734531]HOW TO IMPROVE THE GAME STABILITY AND PERFORMANCE[/url] Check it out!