Bugfix Update #9 - Stuck Swarms, Immigrants Changes

Infection Free Zone

Choose any real region from the world. Choose your base of operations, then rebuild and readapt the buildings around you to create a self-sustaining settlement. Take charge of a group of survivors from your city. And when the night falls - Defend the zone from the infected!

[h2]Greetings, Survivors![/h2] We have noticed an important issue with the previous build that caused some swarms to get stuck in the corners of the map. While this issue is fixed in this build, we want to let you know that it won't get rid of those "broken" infected that already exist in your current saves. If you notice large amounts of swarms stuck in your gameplay (and thus, impacting your performance) starting a new save might be the best option. [h2]Changelog: [/h2] [list] [*] The maximum number of immigrants joining the Zone at once has been reduced to 10, [*] The number of the infected in swarms has been adjusted to be even more dependent on the "hordes number" setting in the game customization, [*] Attacking with melee weapons from vehicles has been disabled, [*] An issue with swarms gathering in the corners of the map has been fixed, [*] An issue with an excessive number of vehicles spawning on expeditions has been fixed, [*] An issue with squad path visualization not being visible upon squad selection has been fixed, [*] An issue with the Research resume requiring additional scientific materials has been fixed. [/list] After introducing Children, we noticed that the population growth was too steep when combined with the immigrant system. Hence the decision to reduce the maximum number of immigrants that can join your Zone at once. Other than that, we are further improving the Hordes Number customization option to ensure that players can really make this smooth transition to harder or easier difficulty, depending on their preferences. Have fun! Best regards, Jutsu Games Team