Bugfix Update #4 - Fixed Saves, Freed Workers, Faster Scavenging Speed and more

Infection Free Zone

Choose any real region from the world. Choose your base of operations, then rebuild and readapt the buildings around you to create a self-sustaining settlement. Take charge of a group of survivors from your city. And when the night falls - Defend the zone from the infected!

[h2]Greetings, Survivors! [/h2] We are super happy to let you know that the new build is now available on the Default branch! In this build, we are fixing a huge set of biggest issues, that were recently reported to us. Tackling the corrupted saves was our highest priority and we are really glad that we have been able to remove the two most common causes behind them. Of course, we keep tracking all the data and the reports that are coming from you. Your help in this regard is invaluable. Thank you for your incredible support! We hope that you will have even more fun with Infection Free Zone now after the stability of the game has been improved. [h2]Changelog[/h2] [h3]Critical Issues[/h3] [list] [*] An issue with disappearing buildings which were potentially causing corrupted saves has been fixed, [*] An issue with tiles full of water which were potentially causing corrupted saves has been fixed, [*] An issue with crashes occurring after screen resolution change has been fixed, [*] An issue with crashes occurring after encountering new events has been fixed, [*] An issue with workers getting stuck in buildings and not finishing adaptation has been fixed. [/list] [h3]Other Issues[/h3] [list] [*] An issue that allowed changing time speed with the opened research panel has been fixed, [*] An issue that displayed an incorrect squad count has been fixed, [*] An issue with small buildings' deconstruction time being longer than expected has been fixed. [*] OSM-generated walls that were overlapping roads are now removed to ensure that entrances to certain locations are accessible, [*] An issue with navigation after deconstruction has been fixed, [*] Issues with camera after zoom-in and zoom-out during map loading have been fixed, [*] An issue with the military refueling from the player-controlled HQ has been fixed, [*] An issue with the clock image showing an inappropriate season has been fixed. [/list] [h3]Added to the game[/h3] [list] [*] A new POI Color scheme has been added, [*] An ability to zoom out to the Map Expedition View during HQ Selection has been added, [*] We have added the map data to the set of data that is being sent to us from Bug Reports. It should help us a lot with the analysis of the issues you report to us. [/list] [h3]Balance changes[/h3] [list] [*] The squad's scavenging speed has been increased by 30%, [*] The swarm spawning mechanic has been rebalanced. The first swarm won't be coming to the player on day 7/8 by default but will start spawning after the player reaches a certain Zone size. [*] The farm building cost has been changed from 4 wood/2 tool to 4 wood/1 tool, [/list] Feel free to share your feedback with us regarding this newest update! Let us know how you feel about the recent changes and if you want to discuss them with other players, join our [url=https://discord.gg/HesYHzg2s3]Discord Server[/url]! Best regards, Jutsu Games Team