Major Update #3 - Area Scavenge, Custom Buildings, Repairmen and New Storyline!

Infection Free Zone

Choose any real region from the world. Choose your base of operations, then rebuild and readapt the buildings around you to create a self-sustaining settlement. Take charge of a group of survivors from your city. And when the night falls - Defend the zone from the infected!

[h2]Greetings, Survivors![/h2] The newest update is finally here! We are extremely thankful to all the early participants who were sharing their feedback with us, based on their open_beta branch experience. This update is focused on bringing you the features that were requested the most often. We hope that they will make the game more enjoyable for you and remove some of the unnecessary micromanagement. Want to know more? Check all the details below! [h2]Highlights[/h2] [list] [*] A new Scientist Storyline has been added. [*] Illness and vaccine mechanics have been added. [*] An area Scavenge feature has been added. Drag-select over an area to add multiple buildings to the scavenging queue instantly. [*] Custom Building construction has been added. [*] Building Customization and Fortification have been added. [*] Repairmen Shop building has been added. Repairmen will automatically repair buildings in your Zone. [*] Stop-to-shoot logic for the Squads has been added. Squads will react to the nearby threat to defend themselves. [*] Warning icons have been added to the main UI, indicating no shelters, no food, full warehouses, etc. [*] Workers' attack immunity has been removed. Workers are now attacked by the infected and raiders. Workers are now running away from the threats. [*] New content has been translated into all the supported languages. [/list] [h2]Other Changes[/h2] [list] [*] A new recommended city - Busan in South Korea - has been added. [*] A new recommended city - Alice Springs in Australia - has been added. [*] 10 million new buildings in Spain, South Korea, and Taiwan were imported into the game. [*] Metal scavenging has been rebalanced. Vehicles give more metal, lamps give less. [*] HQ adaptation, repair, and deconstruction costs have been tweaked. Smaller buildings have less HP now, and bigger buildings have more HP. [*] Building prioritization for the Repairmen has been added. [*] 90°-angle snapping has been added as an optional feature when placing Custom Buildings. [*] New tooltips with additional parameters have been added to the Vehicle panel. [*] New citizen behavior has been added. Citizens will now leave the Zone if the morale is too low. [*] Immigrants and births have been rebalanced. The Zone should even up to around 800 people. [*] The infected attack range has been decreased from 5m to 3m. It will be easier to run away now. [*] Infected attack range has been drastically decreased on expeditions. [*] The last used Emblem is now saved. [*] An objective to visit the tallest building on the map has been added. [*] A view distance for Squads in the biggest buildings has been added. [*] A new fermentation technology has been added to the Research panel, allowing the unlock of the Bar building. [*] New map decorations have been added, including traffic lights and signs, based on their real locations in the OpenStreetMap database. [*] Scavengable trains and trams have been added to some maps that include rails. [*] A new train event has been added to the maps, where a train can be found. [*] Palm trees and shrubs have been added to some biomes. [*] The Pyramids of Giza location has been slightly adjusted. [*] Various outer landmarks colliders have been fixed (i.e. Colosseum, Leaning Tower of Pisa, Tower of Winds, Tokyo Tower). [*] Scrollbar visibility in the "Save/Load" panel has been improved. [*] New generic remainders have been added. [*] A new objective to build the Medbay/Hospital buildings, when necessary, has been added. [*] A new GameOps launcher has been added to increase MapEditor visibility, along with other games. [/list] [h2]Fixes[/h2] [list] [*] An available disk space check has been added. 1000 MB of free space is now required to start the game. [*] Military vehicles have been fixed to not pass through the buildings anymore. [*] Grass, water, flags, and weather movement pauses now. [*] Weapons should be remembered when repairing towers. [*] Infinite deconstructions should now be fixed. [*] Pixelated weather has been fixed. [*] Fonts missing pixels have been fixed. [*] Intensive Storms are not forced anymore on all the maps. [*] Multiple savegame issues have been fixed. [*] Multiple memory leaks have been fixed. [*] Multiple performance issues have been fixed (animations, shaders, pathfinding, worker’s AI, caching etc). [*] An issue with objective markers spawning in unavailable areas has been fixed. [*] An issue with the Research Tree panel, where some researches were displayed too close to each other has been fixed. [*] An issue with the citizens not consuming medicines has been fixed. [*] An issue that caused the Infected death animation to not display properly has been fixed. [*] A number of other stability changes have been introduced to improve the performance of the game. [/list] Thank you for playing Infection Free Zone! If you encounter any issues, please let us know via in-game Bug Reporter. If you have suggestions for the next features and content that you would like to see in Infection Free Zone, feel free to share them in the comments below this announcement. Best regards, Jutsu Games Team