Bugfix Update #7 - Further optimisation and balancing

Infection Free Zone

Choose any real region from the world. Choose your base of operations, then rebuild and readapt the buildings around you to create a self-sustaining settlement. Take charge of a group of survivors from your city. And when the night falls - Defend the zone from the infected!

[h2]Greetings, Survivors![/h2] We are pleased to deliver another important batch of fixes - v0.24.8.7 11 BETA is now available at the default branch - make sure you update the game! First of all, we changed our entire compilation infrastructure, to build a more stable game that will work much more smoothly and crash less often. However, we have an important message to all 3% of you who try to use integrated graphics cards: [b][u]Infection Free Zone cannot work properly with integrated graphics cards[/u][/b]. The game is simply too complex, there are usually way too many dynamic 3D objects and the pathfinding grid is too large for the older generation of machines. IFZ might look aesthetically old-school, but it is actually extremely computation-heavy. [h2]Changelog: [/h2] [list] [*] The HPs of the adapted buildings have been increased based on their size. [*] The amount of hordes, immigrants, and bandits that we encounter will now be affected by the total volume of the buildings on the map, rather than the total number of buildings on the map. [*] Beverages now need 2x less grain [/list] [h2]Bugfixes: [/h2] [list] [*] New animations for hitting the infected with a vehicle have been added. [*] An issue with some buildings not completing adaptation after reaching 100% has been fixed. [*] An issue with the mood modifier from kindergartens being too low for loaded games has been fixed. [*] An issue with production not starting in very small buildings has been fixed. [*] An issue that made it impossible to disband a squad after replenishing has been fixed. [*] An issue with some resources on expeditions being unavailable when saving the game has been fixed. [*] An issue with the adapted buildings losing green filling during winter nights has been fixed. [*] An issue with the barn event not appearing for some players has been fixed. [*] Another set of small changes aimed at improving optimization has been released. [*] An issue with some maps crashing after launch has been fixed. [*] An issue with some buildings losing mouseover highlights has been fixed. [*] An issue with hordes sometimes not selecting the attacker as a target has been fixed. [*] An issue with the vehicle icon disappearing after loading a game has been fixed. [*] An issue with the squad groups assigned to numbers not being saved has been fixed. [*] An issue that prevented an exchange with a broken vehicle has been fixed. [*] An issue with vehicle icons not stacking properly on expeditions has been fixed. [*] An issue with the game freezing when picking up the resources from the ground has been fixed, [*] An issue with scroll in warehouses not working when having more than two lines of resources has been fixed, [*] An issue that caused errors on maps with very high amounts of buildings has been fixed, [*] An issue that caused some buildings (including barns) to not finish after reaching 100% adaptation has been fixed, [*] An issue with the building's HP not increasing properly when progressing the partial adaptation has been fixed, [*] An issue that resulted with "Create Squad" button not selecting the best fit members for the squad has been fixed, [*] Several events have been updated to improve the stability of the whole event system. [*] The LOD system has been updated to improve the performance of the game, [*] An issue with some saves returning the "The Zone has fallen" message has been fixed, [*] An issue with exiting the exchange sometimes returning errors has been fixed, [*] An issue with some hordes burying underground in the water has been fixed, [*] An issue that resulted in all the hordes in the swarm having exactly one infected has been fixed, [*] An issue with some infected staying outside the buildings has been fixed, [*] An issue with production progress being cancelled at sunset has been fixed, [*] An issue with unresponsive icons for the deconstructed buildings has been fixed. [/list] [h2]Known Issues[/h2] [list] [*] Squads will find wrong paths when sent from one expedition to another through the Zone Area. Send them home first to avoid this error. [/list] We are doing our best to provide you with another Update as fast as possible. Thank you for playing Infection Free Zone's Early Access. Your feedback and support are extremely appreciated! [u][b]Please use internal Bug Reporter[/b][/u] (available in ESC menu) to let us know about any issues that you encounter - this is the best way to send us broken savegame files, the logs, specs, etc! Best regards, Jutsu Games Team