Major Update #1 Battle, Crafting and Tutorial.

Master Bladesmith

This unique RPG blends VR action and progression. Mine materials, buy equipment, build your arsenal by crafting more and more powerful blades. Battle in the Time Chamber to test your creations as you progress through levels, and build your character as you upgrade your equipment.

[url={STEAM_CLAN_IMAGE}/36307142/857b085bb4258b4b2632c885d7a3e8c7ea79b3c6.png][img]{STEAM_CLAN_IMAGE}/36307142/06b6a56ae1ba00267b4edd5f2720b1907ab377db.png[/img][/url] [h1][u]TUTORIAL AND BEGININGS OF THE STORY[/u][/h1] - More background about who and where you are - Introducing the Master Bladesmith to guide you on your way [img]{STEAM_CLAN_IMAGE}/36307142/3c46d4a201d3250b26570d471a2674e23969250e.jpg[/img] - In-game explanation of gameplay to aide new players - New area to introduce players to the game [img]{STEAM_CLAN_IMAGE}/36307142/ba29637a33047c716761992ce181b84ebdd6c961.jpg[/img] [img]{STEAM_CLAN_IMAGE}/36307142/3f533c3ceb1f80f96541cc3c8899382c8811a1e6.jpg[/img] [img]{STEAM_CLAN_IMAGE}/36307142/f5119c7159a793a378a1ee52d8adabc40785fd38.jpg[/img] [h1][u]BATTLE CHANGES[/u][/h1] - Every level is different! - More challenge! Welcome to the ultimate test of your wits and reaction time. [img]{STEAM_CLAN_IMAGE}/36307142/5b21ad19102549348c9d16570eb637c8cb8c9e36.png[/img] [img]{STEAM_CLAN_IMAGE}/36307142/50bc5af85557bcc112cad9244b5ce5495bbfd7f0.png[/img] [img]{STEAM_CLAN_IMAGE}/36307142/bb99364d3526ab40cbdd627e693825c34f7f4fa5.jpg[/img] [img]{STEAM_CLAN_IMAGE}/36307142/1ef9b3fd33992e3cd8d96f2113c795fba0ee654b.jpg[/img] - Balanced accumulation of wealth keeps the game challenging and fun. - Checkpoints are now every 5 levels - gear mechanism has an added component to allow this. [img]{STEAM_CLAN_IMAGE}/36307142/c06e1065ed8f11cdc213352ec08c7d7a918303f5.jpg[/img] [img]{STEAM_CLAN_IMAGE}/36307142/abad1c282062af8497e0615beeec687343d8a015.jpg[/img] [h1][u]CRAFTING CHANGES[/u][/h1] - Crafting skillups - Necessary to build swords - You can fail on blade crafting [img]{STEAM_CLAN_IMAGE}/36307142/deaf5341631920cc26f23a28a749e5b6f846bfdd.jpg[/img] [h1][u] Other feature additions[/u][/h1] - All dummies can be broken by arrows - New artwork for arrow feathers - Sounds for pouring molten metal - Higher cooling pond for player comfort - Price changes on fuel gems - High res game icon for steam and windows [img]{STEAM_CLAN_IMAGE}/36307142/2d6143de64dce6d8dbc95b8c16a6df244546732e.jpg[/img] [img]{STEAM_CLAN_IMAGE}/36307142/3c04bbf42497943c1fbeb9557b682bc515beef36.jpg[/img] *** Please note *** Although we are giving the player the option, and not wiping saves, we HIGHLY RECOMMEND starting a new game to experience the new style of play. Currently saves arent broken, but they represent items that are accessible much too early and may decrease your challenge in a negative way until you get past the first half of the game. [url={STEAM_CLAN_IMAGE}/36307142/a7eb99c47d400723933178b4fbb5ed5c6b88e749.png][img]{STEAM_CLAN_IMAGE}/36307142/5191fb80eef2cc6df3988cc37a6d1c4350ebef3d.png[/img][/url] *Bug/Issue Fixes* - Bow no longer stays in time chamber when you die there - The game will no longer mis-identify your headset type in rare cases - You will no longer get duplicate door cranks - Fixed non double sided arrow ghost - The shop will no longer spawn a zero price tag on missing items - Fixed spin offset on achievement board - Time chamber health UI will down spin down to 0% health properly on exit - Proper on-scale transform for arrow heads - Proper on-scale transform for feathers - Should no longer swing through dummies in rare cases - Weapon pieces will now have proper tong transforms - Can no longer dupe swords by walking though walls - Duplicate Null sword will no longer lerp into backpack on battle end - Pedestal slots will no longer invert its mesh on left hand placement - Pedestal slots can now be placed while holding one in left and right hand simultaneously - Ladle will now properly pour from spout - Items can no longer get stuck under the cooling pond and saved there - Can now grab mold with tongs - Size of arrow parts increased on chalkboard and in book - Arrows stuck to standing dummies in battle will now destroy if their parent is destroyed - lathe wood material will no longer revert to arrow material - Flying targets in battle will properly stream materials in - Fixed leg jitter on out of body character - Main melee weapon stats now properly represented on stat board