Crafting and Bugfix Update

Master Bladesmith

This unique RPG blends VR action and progression. Mine materials, buy equipment, build your arsenal by crafting more and more powerful blades. Battle in the Time Chamber to test your creations as you progress through levels, and build your character as you upgrade your equipment.

This is our last minor update before our first major update which we anticipate to release on March 30, 2020. [url={STEAM_CLAN_IMAGE}/36307142/a7eb99c47d400723933178b4fbb5ed5c6b88e749.png][img]{STEAM_CLAN_IMAGE}/36307142/5191fb80eef2cc6df3988cc37a6d1c4350ebef3d.png[/img][/url] - Battle stats get properly reset when restarting - Swords can no longer get deleted in battle - Falchion hilt will be constructed correctly now - All references to Inconel have been renamed Invar - Elemental symbols on ores - Elemental symbols on chalkbaord - Elemental symbols in books - Elemental symbols on ingots - Forge collision cleanup and usability - Removed very high pitch sound from fuel gem extractor - Armor colliding with own dummy fixed - Fixed crash when not using index controllers and running game through steam - New quiver mesh - Fixed bow visibility errors - New arrow grab from quiver, will now automatically place arrow into hand when grabbing - Ore no longer goes inside out sometimes when grabed out of bag - Chests now contain more interesting rewards - Shield and bow bashing will no longer disarm battle targets (this will hurt you now) - Potential fix for being able to sell unbought merchandise - Potions can no longer disappear out of your belt - Removed ability to walk though the battle door - Removed ability to spin off of the treadmill onto the battle level floor - The Treadmill will no longer move progressively forward due to floating point percision errors - Fixed Zfighting visual artifacts on battle treadmill - Coal will no longer spill when you enter the merchant area - Dummy armor will slice correctly after level 200