Height Adjustment and Battle Realism Update

Master Bladesmith

This unique RPG blends VR action and progression. Mine materials, buy equipment, build your arsenal by crafting more and more powerful blades. Battle in the Time Chamber to test your creations as you progress through levels, and build your character as you upgrade your equipment.

[url={STEAM_CLAN_IMAGE}/36307142/857b085bb4258b4b2632c885d7a3e8c7ea79b3c6.png][img]{STEAM_CLAN_IMAGE}/36307142/06b6a56ae1ba00267b4edd5f2720b1907ab377db.png[/img][/url] [u]Battle Platform:[/u] - New adjustable battle platform to accomodate the vast majority of player heights (4'8 - 6'4"+) - Platform should allow most teenagers as young as 13 to play the game aswell - Platform should allow seated play more easily, although this still isn't officially supported [img]{STEAM_CLAN_IMAGE}/36307142/5ab9d3371bd7818f157104e4b5c63ccdb59f8d50.jpg[/img] [img]{STEAM_CLAN_IMAGE}/36307142/9d9d3cf742c72e9d008f46c1f2e4511cb6027c78.jpg[/img] [u]Battle Realism:[/u] - Major update to the sword trace that should eliminate any swing-through misses, independent of framerate or how fast you swing - physics will act much more naturally in battle, and elements should no longer get stuck in space or explode away un-realistically - should never be able to swing through arrows and miss - should be able to cut all elements on a single swing (for example all arrows stuck to your shield) [img]{STEAM_CLAN_IMAGE}/36307142/34cb4e466e11eaa5f21e611e886d771f13efa624.jpg[/img] [u]Changes to stats:[/u] - Stats have a max cap of 100, this should allow players to eventually max out all stats at max level - Dexterity now influences how fast your arrows will fly into your hands - Dexterity no longer influences player movement speed (only Agility does) [url={STEAM_CLAN_IMAGE}/36307142/a7eb99c47d400723933178b4fbb5ed5c6b88e749.png][img]{STEAM_CLAN_IMAGE}/36307142/5191fb80eef2cc6df3988cc37a6d1c4350ebef3d.png[/img][/url] - Targets close to your face should move out of the way more easily for visibility - You shouldn't be able to get stuck prior to level 5 with no money or arrows anymore (the game will feed you a small amount of arrows *until* you beat level 5) - Should no longer be able to swing through flying targets and miss - All potions of all tiers should be drinkable - Coal outside the forge should no longer heat as if connected to the forge - Recipes should no longer erroneously produce tin when they shouldn't - Walking away from crucible should no longer erroneously produce tin - Potions shouldn't get stuck very small in scale - Buying bowstrings should no longer present so many issues - Level 180 visibility issues fixed - Wood left on the lathe will no longer destroy on game save - Whittled bow no longer allowed into backpack - Textures will no longer *leak* into other books, except in extreme edge cases - You can no longer block arrows with world objects (for example potions) - Arrows will no longer sometimes fly through your shield - Key ring will no longer collide with things - Ore will always have physics now on game load - Scoop will no longer stick to hand erroneously - Weapon parts will glow on scale correctly - Time chamber dial will no longer sometimes report the selected level erroneously - Sword will no longer change materials on bag enter - You can no longer put partially melted ore or ingots into your backpack - Invar symbol redone for clarity - Visibility fixes for framerate help - Player shadow errors fixed for self shadowing - Player shadows errors fixed for framerate help - Level up signature will now have a sound - Lanterns and candles resurrected - You will only be rewarded the two highest coin demoninations now to reduce extreme amounts of coin in higher levels - Sapphire Kingdom (code name) now changed to Master Bladesmith in all cases and file directories - Hard Steel recipe working