[h2]GUI Rework[/h2]
[list]
[*] Reworked how many UI functionalities work in the backend to make way for future quality of life and optimization patches.
[*] Fixed slow GUI animations and transitions for some unfortunate players.
[*] Improved the readability of textboxes for weapon/infusion/relic pickups and other interactables.
[*] Adjusted the equipment screen to make navigating it less jarring.
[/list]
[h2]Skin Flavoring[/h2]
[list]
[*] Renamed the âStandardâ and âClassicâ Koboo skins to âClassicâ and âMatteâ.
[*] Added flavour text for each of the skins.
[*] Added bars for each of the locked skins in the skin selector screen to indicate how many more times a boss must be defeated normally to acquire it.
[/list]
[h2]Weapon and Relic Fixes[/h2]
[list]
[*] Magma Orbs are now made asynchronous to their slot, so when dual-wielding them, theyâll be evenly spaced from other orbs (as long as they have the same level of Inferno) until one set acquires a higher attack speed.
[*] Toxic Orbs are now made asynchronous to their slot, so when dual-wielding them, the shots will fire in evenly spaced intervals until one acquires a higher attack speed.
[*] Relic popups will no longer be opened immediately as the relic spawns.
[*] Fixed relics changing colours when dropped in favor of the Chameleon relic
[/list]
Enjoy the changes and have a spooky Halloween!
- Simon and Jerome