Koboo: The Tree Spirit - 1.06 Update - September 11, 2024

Koboo: The Tree Spirit

Koboo is a fast paced action rogue-lite platformer. Battle against towering hunters as a small tree spirit by attacking their weak points. Forge powerful synergies, explore a handmade world with branching paths, fish and garden to rebuild your home - death is not the end!

[h2]Menu and GUI Changes[/h2] [list] [*] Can no longer open the equipment menu while in the pause menu. [*] Fixed Keybind menu unregistered key text being too big. [*] The Impossible difficulty preset now has “No Life Recovery” selected for Life Resets. This makes no mechanical difference, since Koboo will have only 1 Max Life anyway. [/list] [h2]Animal Abilities[/h2] [list] [*] Added the Owl Insight animal ability to the Favor Shop at Level 5. It happened again, added an animal ability to the game only to forget to activate it! :( [*] Clarified in the animal ability tutorial that now only weapon damage can increase ability charge. [*] Renamed the Snake Slither animal ability to Viper Slither. [/list] [h2]Infusions and Relics[/h2] [list] [*] Relics now have more detailed pop ups when standing over them, akin to weapons. [*] As they are now redundant, picking up a Relic no longer evokes a popup. [*] Infusions now have more detailed pop ups when standing over them, akin to weapons. [*] Renamed the Snake Ambush weapon infusion to Viper Ambush. [/list] [h2]Mechanical Reworks[/h2] [list] [*] Fixed enemy shield wonky mechanics (Long time coming on this one!). Weapons like Boomerang and Lightning Orb and animal abilities like Rat Swarm will now interact a lot more intuitively. [*] Separated instances of weapon-based poison (Toxicology, Scorpion Venom, Thorny) and ability-based poison (Rat Poison) for ability-charging purposes. [*] Ground slam now works on platforms. [*] Adjusted how enemy aiming works in the back end, let us know if there are any issues! [*] Enemy controller attack (Storm Mages, Blade Masters, etc.) indicators growth speed is now affected by the attack’s cast speed. [/list] [h2]Story, Text, and Immersion[/h2] [list] [*] Ambient music will no longer play during story elements. [*] Adjusted various instances of Canadian vernacular to American english, mainly that of Otto calling you “neighbour”. [*] Added a missing period. (I know, how dare we) [/list] [h2]Controller Support[/h2] [list] [*] Controller now acquires an aim indicator when Koboo has the Fox Curse animal ability. [*] Aim Indicators (For Snowball and Controller) now disappear in paused screens and during the death animation. [*] Players on controller can now go back in menus with B/O. [/list] Hope you are still enjoying Koboo! :) - Simon and Jerome