Koboo: The Tree Spirit Demo - 0.5 Update

Koboo: The Tree Spirit

Koboo is a fast paced action rogue-lite platformer. Battle against towering hunters as a small tree spirit by attacking their weak points. Forge powerful synergies, explore a handmade world with branching paths, fish and garden to rebuild your home - death is not the end!

[h2]Gameplay & Mechanics[/h2] [list] [*] As done with the previous patches, a new weapon has been added! This one’s a magic weapon meant to better complement the new dual-wielding system [*] Enemies now appear periodically in live waves, hesitating too long will leave you overwhelmed! [*] Waves, in general, are more dynamic, flexible, and varied [*] Enemies now spawn during boss fights once the boss reaches certain health thresholds, we’re hoping this will add intensity, strategy, and build flexibility to these fights that some roguelikes are known to fall prey to [*] Buffed Magma Orb’s base damage to make it more rewarding, given it’s difficulty of use with the introduction of Dual Wielding [*] Added an indicator to melee and ranged enemy attacks, making them significantly clearer [*] Reduced the default attack speed of all enemies [*] Added a few frames of delay to enemy attacks [*] Added a setting to change how slam attacks trigger (Whether with Down + Attack or just a downward press), we have our eyes on fleshing out this mechanic… [*] Added a setting to allow players to Hold to spam attacks [*] Added a setting to allow players to Hold to spam dodge rolls, or even to dodge by double-pressing left or right [*] Jumping no longer resets dash cooldown [*] The Axe’s Bludgeoning upgrade now works as intended [*] Boomerang no longer has buggy collisions with walls [/list] [h2]Visual Effects & Audio[/h2] [list] [*] Magma Orb has been visually reworked, it’s now a lot clearer when it’s being used [*] Added a Vertical Sync setting [*] Added an Anti-Alias setting [*] Added a settings button to centre the window [*] Changed the attack indicators of Controller enemies (Like the Storm Mages) to match the new indicators and their settings [*] Added a setting to change the GUI colours, whether back to the classic white from before the previous update or to one of five new variants [*] Added settings to reduce or increase the effectiveness of certain visual effects, those being Screenshake, Enemy Shake on Hit, and Freeze Frames [*] Added a setting to increase or decrease the size of damage text [*] Added settings to remove rainbow text and text animations [*] Changed Exclamation Points for enemies to match the new indicator colours [*] Added new effects to make the Weapon Upgrade menu a lot smoother and prettier [*] Fixed a minor visual bug with the Weapon images in the GUI [*] Added sound effects for selecting Weapon Upgrades and Animal Abilities [*] Added a clicking sound effect to the option menu [*] Added an option to change the volume of Ambient sound [*] Added flourishes to some text boxes [*] Fixed issues with the camera moving out-of-bounds [*] Shortened appearance of Stage Clear text [*] Changed the death animation and event [*] Resolved bugs involving the scrolling GUI and aspect ratio when your first run begins [*] Made GUI and aspect ratio scrolling run a lot smoother [/list] [h2]Accessibility & Difficulty[/h2] [list] [*] Added a setting to increase or decrease enemy attack speed [*] Added a setting to increase or decrease Koboo‘s life count [*] Added a setting to change when Koboo’s life count resets [*] Added a setting to increase or decrease the time before Koboo‘s last life is expended [*] Added settings to increase or decrease Koboo‘s weapon or ability damage respectively [*] Added a setting to change Koboo‘s colour [*] Added settings to change the new attack indicator’s colour and transparency [*] Added a setting to remove the Exclamation points clearly signifying an enemy attack (and potential parry) [/list] [h2]Miscellaneous Changes[/h2] [list] [*] The description of the Magma Orb’s Inferno upgrade has been updated to match its change from the previous patch [*] Upgrade rooms have been removed, Mara and the Spirit Animals now appear after the enemies in a room are scared off to grant Weapon Upgrades and Animal Abilities respectively [*] Fixed glitchy textboxes when standing by interactables [*] Changed some interactable collision mechanics to improve consistency [*] Animal Abilities are now offered in a brand-new Menu [/list] Hope you enjoy! ːsteamhappyː - Simon and Jerome