Koboo: The Tree Spirit - 1.05 Update - September 4, 2024

Koboo: The Tree Spirit

Koboo is a fast paced action rogue-lite platformer. Battle against towering hunters as a small tree spirit by attacking their weak points. Forge powerful synergies, explore a handmade world with branching paths, fish and garden to rebuild your home - death is not the end!

[h2]Weapons and Abilities[/h2] [list] [*] The Cat Scratch infusion’s description has been adjusted to match last patches’ ability charge change. [*] Cat Scratch no longer has a maximum to its attack speed bonus. Go wild! [*] Fox Curse’s health threshold now scales to your damage multiplier in the Difficulty settings. Now more casual players will get better value out of this exciting abilitiy, and Helios difficulty players will suffer as they were always meant to >:) (And have more potential build versatility, I suppose) [*] Clarified that Koboo can still take damage during the Snake Slither ability. [/list] [h2]Menu Fixes[/h2] [list] [*] Added an input lock to popups, so they won’t accidentally close as soon as they appear. [*] Players will briefly be input locked after exiting non-combat-oriented menus. [*] Reworked how cutscenes run on the backend. Hopefully this will alleviate lag and other issues. [*] Fixed the Botany menu’s stats not adjusting to the movement of the window. [*] You can now see the final upgrade of animal abilities in the first upgrade screen if you’ve already acquired it once before. [/list] [h2]Text Fixes[/h2] [list] [*] Fixed ability acquisition title text not changing according to the player’s Font settings. [*] Fixed text not changing from keyboard controls to controller controls and vice versa in the tutorial text. [*] Increased the size of some particularly small text instances. [*] Fixed some typos. [*] Fixed instances of glitched characters for Toxic Orb. [/list] [h2]Tutorialization[/h2] [list] [*] Added a tutorial upon receiving your first Parry effect to explain the timing mechanics. [*] Added arrows to compliment tutorial popups and indicate end-of-level direction. [/list] [h2]Level and Enemy Fixes[/h2] [list] [*] Bosses now lose their invulnerability immediately after their reinforcements flee, instead of after a delay. [*] Fixed Mara and Dusk hovering in mid-air after a fight. [*] Blowgun darts will no longer spawn in inaccessible bushes [/list] Enjoy Koboo! ːsteamhappyː - Simon and Jerome