Koboo: The Tree Spirit - Early Access - 1.01 Update - August 19, 2024

Koboo: The Tree Spirit

Koboo is a fast paced action rogue-lite platformer. Battle against towering hunters as a small tree spirit by attacking their weak points. Forge powerful synergies, explore a handmade world with branching paths, fish and garden to rebuild your home - death is not the end!

[h2]Insects[/h2] [list] [*] Added the Bug Collector menu! Access this menu from the Garden or Mara’s Shop to witness your glorious collection, and get a clue as to where to look for what bugs you’re missing. [*] Added pet bugs! You can now equip a flying insect you’ve caught from the Bug Collector menu. It has no mechanical benefit, but they sure are adorable! [*] To our wonderful Ancient One and Spirit of the Forest backers, you’ll have exclusive access to the Ancient Insect set right from the start! Once you’ve inputted your code, make sure to check the Bug Collector menu for your rewards. [*] Butterflies and Beetles have a reworked gardening effect. Check your Bug Collection or catch one yourself to discover it! [*] Fixed a bug (heh) in which some insects would apply the wrong type of bonus to your gardening. [/list] [h2]Botany[/h2] [list] [*] Gardeners rejoice! Eight new flowers have been added to the game! Just like the current set, each has its own growth stats to watch out for when looking to maximize favor gain. [*] Added the Botany Encyclopedia! Access this menu from Mara’s Shop to check what seeds you’ve found and your maximum flower grade grown of each species of flora. See if you can get an S grade for each! [*] Flowers now have rarities! There’s common (which consists of all the previous flowers plus two new ones), uncommon, and the elusive rare ones. Rarer flowers have a slightly higher favor efficiency, but are often tougher to harvest. If you manage to get your hands on a rare seed, you better hope to survive the upcoming boss so you can plant it! [*] Flowers now have set locations in which they can be acquired. Looking to acquire an Andromeda? You could either try your luck at the riskier Edge of the Jungle or find a way in to infiltrate the Fortress. [*] Some of the old flowers have had their stats rearranged. [*] Added some gardening tutorials to better clarify farming mechanics. [*] [/list] [h2]Fishing[/h2] [list] [*] Added four new “fish” to meet, each with their own dialogue paths, arcs, and personalities! [*] Added the Fishing Journal! Access this menu in Mara’s Shop to inquire your relationships with various local denizens of the riverbanks. See if you can unlock all their dialogue and become a true diplomat of the sea! [*] Fish now have names, thanks to the Fishing Journal. [*] Fish now have specific rivers they frequent, making dialogue completion a lot more convenient. [*] Added a fishing tutorial when first entering a bonus room. [/list] [h2]Weapons[/h2] [list] [*] Weapon progression has been mixed around. Players now start with Spear and Thorns, can unlock Leaf Axe, Blowgun, and Water Orb at favor level 1, Boxing Gloves and Shadow Orb at favor level 2, and Rock Shield at favor level 3. These will be better evened out once more weapons are added to the game. [*] Lightning Orb has been buffed! It’s Critical Damage has been increased from 50% to 100%, and its damage multiplier at maximum distance has been increased from x2 to a whopping x3! [*] Lightning Orb is replacing Fae Daggers in the tutorial playground to give new players a better showcase of our unique weapon catalogue. [*] Reworked the Scorpion Venom weapon infusion. [/list] [h2]New Features[/h2] [list] [*] The Hub (Previously Mara’s Shop) and the Garden, especially the former, have been massively overhauled. Check it out for yourself! [*] Multiple Save Files have been added! [*] There are now 20 new achievements! How many can you get? [*] Added an overall play time counter. [*] Added a speedrunning timer. [*] Added a tutorial to explain Favor spending to the player. [*] Added a tutorial to explain boss fight mechanics. [/list] [h2]Miscellaneous Fixes[/h2] [list] [*] Added a bar to help indicate when a boss is being protected. [*] Fixed instances of some story dialogue from the new side path characters not deactivating their text effects in accordance with the text effect setting. [*] Changed the first World 5 Boss text from “A Golem?” to “The Golem”. [*] Music for story elements and the credits now fade out much more smoothly. [*] Reduced wall jump displacement. This should fix the glitchy (albeit very funny) spike jump bug. [*] Fixed a crash involving an interaction with dropped relics and weapons. [/list] Hope you are enjoying Koboo early testers! Full release coming in a week! ːsteamhappyː - Simon and Jerome