Koboo: The Tree Spirit Demo - 0.6 Update

Koboo: The Tree Spirit

Koboo is a fast paced action rogue-lite platformer. Battle against towering hunters as a small tree spirit by attacking their weak points. Forge powerful synergies, explore a handmade world with branching paths, fish and garden to rebuild your home - death is not the end!

Overall, this update is mainly Weapon changes, updates, and reworks and some general Quality of Life changes. For one such change, we resolved the Playstation controller issue! Turns out the problem was in a single line of outdated code and we solved it by… pressing backspace 3 times :’) Also, I assume many were confused about the parrying mechanic, well fear not! While our original plan was to introduce the concept to the casual player base once more complex tutorialization was added, this update seeks to rework and canonize it. This update also contains a new melee weapon, with one of its upgrade paths utilizing the new parrying mechanic. Hope you enjoy using it as much as I do! <3 [h3]New Weapons and Reworks[/h3] [list] [*] Added a new Melee Weapon with its own upgrade set! You can find it in Mara’s shop [*] Parrying is canonized! Parrying is no longer universal, it can only be accessed with certain melee weapon upgrades, one from the Leaf Axe and one from our newest weapon… [*] Reworked Leaf Axe to have lower Attack Speed and higher Base Damage, emphasizing its status as a heavy hitter [*] Slightly buffed Fae Daggers’ Attack Speed for a similar reason as above [*] Reworked Throwing Leaves, they now deal significantly less damage and have significantly higher attack speed and ammo capacity, as well as a Critical Damage boost, we’re also looking to visually and thematically rework them in a future update! [/list] [h3]Weapon Upgrade Changes[/h3] [list] [*] The Axe’s Bludgeoning upgrade now enables Parrying under certain conditions and the description has been updated to reflect this change [*] Also Buffed the Stun Duration and Damage Bonus of Bludgeoning, particularly further down the tree [*] Buffed the Critical Damage Bonus of the Daggers upgrade Surgeon [*] Buffed the Critical Damage Bonus of the Throwing Leaves upgrade Sniper [*] Buffed Toxicology to apply triple Poison damage on Crit, and slightly changed its wording for clarity [*] Throwing Leaves now has the Barrage upgrade (From Thunder Orb) instead of Shocking [*] Axe now has the Scorch upgrade (From Magma Orb) instead of Enrage [/list] [img]{STEAM_CLAN_IMAGE}/40654780/c1338a33c149c816266931625cb843d9c2ccc290.jpg[/img] [h3]Quality of Life[/h3] [list] [*] Added better Playstation controller support [*] Added a menu before the standard options to improve menu navigation [*] Added an option to remove Controller Rumble [*] Added a satisfying rumble to upgrade menus, and upon picking up a weapon [*] Icons for keys and buttons will now properly reflect their current binding when remapped [*] Made interacting with NPCs clearer [*] Instances of the word “dodge” or “roll” have been replaced with “dash” for consistency [/list] [h3]Visual Fixes and Additions[/h3] [list] [*] Battle Priest’s (The Hammer Enemy) attack sprite now gives a clearer indication of its range and collision [*] Form Shift will now match Koboo’s colour [*] Added more flourishes to the upgrade menus to make selection clearer [*] Added a Loading Screen for a smoother opening transition [*] Updated the Logo in the main menu [*] Increased some text sizes to improve visibility on smaller screens [/list] [h3]Bug Fixes[/h3] [list] [*] Fixed several bugs with the new upgrade menus and various interactions with multiple menus opening [*] Fixed bug with players temporarily surpassing their maximum ammo count with Boomerang [*] Fixed a bug with some instances applying too much screenshake [*] Fixed a bug with rebinding the Pause button [*] Vertical Sync is now On by default as intended (This will only update for players playing for the first time) [/list] [h3]Miscellaneous Changes[/h3] [list] [*] We were so close to having evenly-lengthed categories!! :( [*] Anyway, the first level is now simpler and more consistent [/list] Hope you enjoy! - Simon and Jerome