Kaetram v2.1.1

Kaetram

A cross-platform 2D pixel-based MMORPG set in medieval times with many turns and twists to spice up your adventure. Join other players in your adventure of defeating bosses, completing quests, discovering achievements, and so much more.

This update contains some highly requested features. We are almost halfway through August and so far our roadmap progress seems to be on track. Thank you everyone for your continued support! - Added hot-bar. - Added hide chat option. - Added day and night cycles. - Added automatic reconnection. - Added in-game billboards for updates. - Added chance for a second enchantment. - Added support for multiple enchantments on items. - Added boss bar at the top of the screen (click to attack boss). - Added masking to the hover cursor (now slightly visible behind objects). - Brightness bar now changes brightness everywhere in the game. - Major improvements to client-server syncing, fixes many issues with players and mobs not appearing, or being in the wrong place. - Zooming via buttons now works for world map as well. - Fixes PVP flag sometimes sticking. - Fixed empty bank lagging when opening. - Fixed daily task streak wrapping around. - Fixed Forest Echo enchantment not working. - Fixes walking through trees/bushes/rocks/etc. - Fixed being unable to interact with NPC twice. - Fixes some task messages displaying improperly. - Fixed appearance not displaying correctly behind trees. - Fixes player levelling up not syncing for other players. - Fixed WASD keys stopping movement when chat-box is open. - Fixed dialogue sometimes not exiting when clicking on it. - Fixes enchantments not showing up in profile/equipment screen. - Fixed zooming in and out not working when inventory/divinity are open. - Fixed toggling the light option making the players have a light source. - Fixed usernames and passwords having a space at the end on mobile devices. - Fixed crafting item requirement priority order, now uses the first available item in the inventory. - Reworked how zooming logic is handled. - Reworked how interfaces determine input blocking. - Reworked many basic swords and brought them up to our current art style. - Backend improvements and upgrades.