Kaetram v2.1.0

Kaetram

A cross-platform 2D pixel-based MMORPG set in medieval times with many turns and twists to spice up your adventure. Join other players in your adventure of defeating bosses, completing quests, discovering achievements, and so much more.

This update concludes our roadmap for July. We have completed almost all the tasks we have envisioned. Some of features had to be moved to the August roadmap goals due to time constraints. This update features an upgrade to the game engine, adds a lot of new features in-game, and fixes many bugs. We have also taken the time to upgrade our backend and infrastructure so that we are better equipped for the game's growth. The full change-log for this update: - Added new recipes. - Added more tooltips. - Added new dialogue system. - Added guild experience system. - Added daily tasks (accessible in Mudwich bank). - Added player block-list. - Added player customization, freely accessible to everyone (release special). - Added confirmation to guild leaving/disbanding. - Added teleport list to the world map. - Added take all to the lootbag. - Added new random mechanics to rocks and mushrooms. - Added new Athletics skill and running ability. - Added sand blocking to prevent digging in the same spot forever. - Added hidden drops to the collection log. (they only appear after you acquire them once) - Added last online information about player in guild. - Added new enchantment visuals to the item slot. - Added descriptions to all resources in the game. - Reworked the way hits are delivered to mobs. - Reworked the entire leaderboard backend. - Reworked oak trees and added varieties. - Reworked sprites of some NPCs and items. - Reworks to certain potions, stack sizes, and other item changes. - Drop respawn times have been reduced to 25s. - Removed Forest Dragon requirement from Coder's Quest. - Updates rock respawn times accordingly. - Fixes confusion between quest incisors and incisors item. - Fixes divinity drain rate not reaching 0. - Fixes issues when moving and interacting with resources. - Fixes quest items being sell-able to the store. - Fixes crafting not using different varieties of requirements. - Fixes status effect damage interfering with ironman damage table. - Fixes mobs healing instantly, now heal 20 seconds after being out of combat. - Fixes Ironman not being able to buy lost quest items. - Fixes Ironman being able to see items they cannot buy. - Fixes Crafting bug causing items to get lost when not all requirements are met. - Fixes Ironman not being able to pick up vials when dropped. - Fixes dropped items becoming inaccessible in PVP situations. - Fixes some drops being greater than their allowed stack size. - Fixes bushes and mushrooms appearing in front of player. - Fixes hovering over mob not updating health during combat. - Fixes character repeatedly interacting with resources on a diagonal. - Fixes key input being blocked until release after interacting with an entity. - Fixes friend sorting not updating when adding new friends. - Fixes various collision errors around the map. - Fixes crafting interfaces not updating upon level up. - Fixes duplicate tooltip when drag and dropping. - Fixes regions not updating appropriately. - Minor fixes for entity pathing. - Infrastructure and backend upgrades... A lot of them.