Kaetram Uwupdate v2.3.0

Kaetram v2.3.0 is now available! This is our biggest update by far. We have listened to the community and opted to improve the early-to-mid game progression. On top of that, we have given the game a complete graphical overhaul. This update sports the new tick-based crafting system, lowered global cooldowns, skill guides, Shade Mother rework, smithing rework, re-balancing of every equipment in the game, and so much more. - Added skill guides. - Added banana staff. - Added horse mounts. - Added roaming NPCs. - Added stackable icons. - Added quest map markers. - Added beer mug to the game. - Added store currency indicators. - Added new cosmetics to the store. - Added strawberry and chili bushes. - Added crafting station map markers. - Added help buttons throughout interfaces. - Added missing Flastel and Puhrix logs/recipes. - Added ability to buy additional exchange slots. - Added crafting upgrade path for regular arrows. - Added invite player right-click option for parties. - Added /daily command to check your daily task. - Added secret chest with unique one-time reward. - Added meaningful/thematic drops to over 40 mobs. - Added current task information for quests in progress. - Added a current-task for new players to get a feel for the game. - Added player inspection to see other player's stats or equipment. - Added skilling pets for Lumberjacking, Mining, Fishing, and Foraging. - Added quest markers on the map - clicking on them brings up the quest info. - Added item requirement for store and when selecting an item in the inventory. - Fixed crafting categories. - Fixed warps translation error. - Fixed items not rotting properly. - Fixed a couple y-sorting objects. - Fixed item drop announcement issues. - Fixed store stock issues with ironman. - Fixed player appearing behind entities. - Fixed guild chat not properly filtering. - Fixed Santa not playing the death animation. - Fixed pets not properly following the owner. - Fixed being able to block non-existing players. - Fixed party buttons not properly synchronizing. - Fixed being able to gain mob kills if not nearby. - Fixed chat global colour not displaying correctly. - Fixed sled being toggled by other player's mount. - Fixed invisible joystick affecting input on Desktop. - Fixed world map being out of date with the terrain. - Fixed hair dresser not using your current cosmetics. - Fixed many grammatical errors in server messages. - Fixed cleave enchantment and added a special effect. - Fixed issues with double enchantments for chestplates. - Fixed replacing an equipped staff to give a notification. - Fixed disenchanting notification not appearing consistently. - Fixed quest/achievements markers not appearing over NPCs. - Fixed some key-binds interfering with default keybinds (+, 0). - Fixed registration not correctly indicating the name is invalid. - Fixed achievement names and descriptions not displaying correctly. - Fixed the way daily tasks calculated days causing progress to get lost. - Fixed Meteorite Golem's minions de-spawning prematurely/inconsistently. - Fixed getting stuck on boss resources (death lily, meteorite rock, and soul tree). - BIG - Fixed the black lines/tearing issues fully! - BIG - Shade Mother now has a complete mechanic rework. - Altered PVP zones to the later game. - Foraging requires scythes to use now. - Rebirth of Snow quest is now removed. - Polished up the Kingdom of Kaetram's castle. - Rejoining guilds now has a 5 minute timeout. - Party size has now been limited to 10 players. - Babushka quest has been moved to Mudwich. - Digging sand is now tick-based and more AFK. - Greatly extended the log out timeout duration. - Reverted font to our original for better visibility. - Removed the shadows option due to high overhead. - Increased the maximum entity limit visible on screen. - Many general UI fixes, making them bigger and easier to interact. - Decreased global chat cooldown to 60 seconds for normal players. - Tons of game-engine optimizations and fixes thanks to pentest - Traox. - Banks now display the amount of items in your bank vs maximum amount. - Crafting interface now shows experience granted by a recipe before crafting. - Reworked parts of the UI to place higher-importance items outside the profile. - Completely dropped 32-bit support in favour of large world coordinate precision. - Staffs have scrolls that actually exist, loosely linked them to the level that you acquire spells of that nature. - Programmer's house and Scientist's house are now swapped, making it easier for new players to find Mudwich. Big Reworks: - Reworked almost all interiors. - Reworked the scaling of mining. - Reworked the entire smithing skill. - Reworked item rarities and their outline icon. - Reworked the entire feel/aesthetic of the game. - Reworked the gathering difficulty of all skills. - Reworked stats for every single item in the game. - Reworked sprites for Shade Mother and Meteorite Golem. - Reworked sled quest to now grant a beginner horse mount. - Reworked the leaderboards to condense totals on one page. - Reworked the crafting interface to better show categories. - Reworked cliffs, houses, grass, trees, water, rocks, and more. - Reworked drops of over 50 mobs to be more meaningful and thematic. - Reworked the progression of skills to improve early-mid game playthrough. - Reworked the crafting system so that it runs on a tick system as opposed to instantaneous. - Reworked drops such that stackable or items exceeding their max stack are broken into multiples.