Kaetram v2.3.0 is now available! This is our biggest update by far. We have listened to the community and opted to improve the early-to-mid game progression. On top of that, we have given the game a complete graphical overhaul. This update sports the new tick-based crafting system, lowered global cooldowns, skill guides, Shade Mother rework, smithing rework, re-balancing of every equipment in the game, and so much more.
- Added skill guides.
- Added banana staff.
- Added horse mounts.
- Added roaming NPCs.
- Added stackable icons.
- Added quest map markers.
- Added beer mug to the game.
- Added store currency indicators.
- Added new cosmetics to the store.
- Added strawberry and chili bushes.
- Added crafting station map markers.
- Added help buttons throughout interfaces.
- Added missing Flastel and Puhrix logs/recipes.
- Added ability to buy additional exchange slots.
- Added crafting upgrade path for regular arrows.
- Added invite player right-click option for parties.
- Added /daily command to check your daily task.
- Added secret chest with unique one-time reward.
- Added meaningful/thematic drops to over 40 mobs.
- Added current task information for quests in progress.
- Added a current-task for new players to get a feel for the game.
- Added player inspection to see other player's stats or equipment.
- Added skilling pets for Lumberjacking, Mining, Fishing, and Foraging.
- Added quest markers on the map - clicking on them brings up the quest info.
- Added item requirement for store and when selecting an item in the inventory.
- Fixed crafting categories.
- Fixed warps translation error.
- Fixed items not rotting properly.
- Fixed a couple y-sorting objects.
- Fixed item drop announcement issues.
- Fixed store stock issues with ironman.
- Fixed player appearing behind entities.
- Fixed guild chat not properly filtering.
- Fixed Santa not playing the death animation.
- Fixed pets not properly following the owner.
- Fixed being able to block non-existing players.
- Fixed party buttons not properly synchronizing.
- Fixed being able to gain mob kills if not nearby.
- Fixed chat global colour not displaying correctly.
- Fixed sled being toggled by other player's mount.
- Fixed invisible joystick affecting input on Desktop.
- Fixed world map being out of date with the terrain.
- Fixed hair dresser not using your current cosmetics.
- Fixed many grammatical errors in server messages.
- Fixed cleave enchantment and added a special effect.
- Fixed issues with double enchantments for chestplates.
- Fixed replacing an equipped staff to give a notification.
- Fixed disenchanting notification not appearing consistently.
- Fixed quest/achievements markers not appearing over NPCs.
- Fixed some key-binds interfering with default keybinds (+, 0).
- Fixed registration not correctly indicating the name is invalid.
- Fixed achievement names and descriptions not displaying correctly.
- Fixed the way daily tasks calculated days causing progress to get lost.
- Fixed Meteorite Golem's minions de-spawning prematurely/inconsistently.
- Fixed getting stuck on boss resources (death lily, meteorite rock, and soul tree).
- BIG - Fixed the black lines/tearing issues fully!
- BIG - Shade Mother now has a complete mechanic rework.
- Altered PVP zones to the later game.
- Foraging requires scythes to use now.
- Rebirth of Snow quest is now removed.
- Polished up the Kingdom of Kaetram's castle.
- Rejoining guilds now has a 5 minute timeout.
- Party size has now been limited to 10 players.
- Babushka quest has been moved to Mudwich.
- Digging sand is now tick-based and more AFK.
- Greatly extended the log out timeout duration.
- Reverted font to our original for better visibility.
- Removed the shadows option due to high overhead.
- Increased the maximum entity limit visible on screen.
- Many general UI fixes, making them bigger and easier to interact.
- Decreased global chat cooldown to 60 seconds for normal players.
- Tons of game-engine optimizations and fixes thanks to pentest - Traox.
- Banks now display the amount of items in your bank vs maximum amount.
- Crafting interface now shows experience granted by a recipe before crafting.
- Reworked parts of the UI to place higher-importance items outside the profile.
- Completely dropped 32-bit support in favour of large world coordinate precision.
- Staffs have scrolls that actually exist, loosely linked them to the level that you acquire spells of that nature.
- Programmer's house and Scientist's house are now swapped, making it easier for new players to find Mudwich.
Big Reworks:
- Reworked almost all interiors.
- Reworked the scaling of mining.
- Reworked the entire smithing skill.
- Reworked item rarities and their outline icon.
- Reworked the entire feel/aesthetic of the game.
- Reworked the gathering difficulty of all skills.
- Reworked stats for every single item in the game.
- Reworked sprites for Shade Mother and Meteorite Golem.
- Reworked sled quest to now grant a beginner horse mount.
- Reworked the leaderboards to condense totals on one page.
- Reworked the crafting interface to better show categories.
- Reworked cliffs, houses, grass, trees, water, rocks, and more.
- Reworked drops of over 50 mobs to be more meaningful and thematic.
- Reworked the progression of skills to improve early-mid game playthrough.
- Reworked the crafting system so that it runs on a tick system as opposed to instantaneous.
- Reworked drops such that stackable or items exceeding their max stack are broken into multiples.