Iron Roads Demo 0.4.0

Iron Roads

Lay tracks, buy trains, set their routes. Optimise your network and repeat till dawn. Run your enterprise efficiently while avoiding backlogs, jams, bankruptcy or angry passengers, and you'll be recognised for the unsung train hero you know you are.

This update feels like we have taken the game apart and put it all back together again. One big change is that towns now have badges that show how happy the passengers are with their train service. We hope this acts as another motivator (alongside contracts) for players to design increasingly efficient networks. As always we’d love to hear your thoughts on how this has gone! The Forgotten Valley scenario in the demo has also been greatly expanded. The map is 4x the size of the original, unlocking in 3 stages as you complete contracts. There are also now some cargo chains in that scenario. For example certain trains now require power, for which you’ll need to haul fuel to the power station on the new eastern landmass. From this version on, you can play in Chinese, both Traditional and Simplified. Thanks to our Chinese publisher, Hawthorn games, for making that happen! On top of that there are many smaller changes 🔬 Certain features are now researchable, and you need to unlock them as you play 🪟 New town, train and route windows with far more data available on them 🧑‍🏫 The tutorial has been merged with Forgotten Valley so you play on once the tutorial is over ⚠️ Clearer, and hopefully less annoying, messages when trains are stuck or platforms are too short 🐛 Many bugfixes, including [list] [*] Services that carry no trains are now ignored by the routefinder [*] Unstoppable scrolling on boot should be fixed [*] We fixed a surprising number of bugs with the continue button [*] The game window’s title and icon are set [*] The escape key on the title screen works the same as it does elsewhere in the game [*] There is a notice when there are unselected contracts and the window is open [*] A number of crash fixes, and a fix for the layout on the menu screen [/list] Thanks to you all for your feedback, but for this update I’d particularly like to thank the playtesters who played early (and really rather rough) versions of these changes and politely nudged us in a (hopefully) better direction! Also, with this update we've enabled Steam's new demo store page, so if you enjoyed it, please review!