Hotfix 1.01f

Zero Division

A roguelite deckbuilder crossed with a CCG, set in a dark cyberpunk world. You will lead a three-man squad against competing factions fighting among the ashes of a world-wide war. Each operator comes with a unique deck that can be customized and augmented.

[b]Hotfix 1.01f[/b] [b]14 July 2024[/b] [b]Balance Changes[/b] - The Silichameleons normal and Nightmare encounters in Providence Reach have been adjusted so that enemy units have significantly reduced HP and slightly reduced attack. - The Starstalker normal and Nightmare encounters in Sidereal Arcology have been adjusted so that the enemy unit has significantly reduced HP and slightly reduced attack. - The Voltaic Horrors normal and Nightmare encounters in Sidereal Arcology have been adjusted so that each encounter has 1 less enemy unit. - The Dissector Swarms normal and Nightmare encounters in Jinshui Port have been adjusted so that each encounter has 1 less enemy unit. [i]Notes: Consistent with the approach in the previous hotfix, these non-elite encounters may be too punitive for some builds due to the power of their Camouflage, Shock and Swarm mods.[/i] [b]Bug Fixes[/b] - We are aware that some players have an occasional freeze during start of combat. We are investigating this further, and this build includes some improved logging to help us narrow down any issues. - Fixed a keyword tooltip which incorrect stated that units with the Guardian mod (i.e. Wirewolf Alpha) do not have the Skirmisher effect.