Hotfix 1.01e

Zero Division

A roguelite deckbuilder crossed with a CCG, set in a dark cyberpunk world. You will lead a three-man squad against competing factions fighting among the ashes of a world-wide war. Each operator comes with a unique deck that can be customized and augmented.

[b]Hotfix 1.01e[/b] [b]13 July 2024[/b] [b]Bug Fixes[/b] - Although the last hotfix did resolve the Malevolence targeting issue for some players, we are aware that a number of players are still finding it difficult to target the boss properly. Although we can't fully reproduce the bug at this stage, we believe we have identified a potential cause of the problem and this hotfix includes an experimental fix to this issue. Third time lucky! - Fixed the challenges which require completing a run with 3 operators of the same class. - Fixed an issue with Paladin's Energize card when played on a non-operator ally. - Fixed an intermittent bug which occasionally caused additional copies of the starting neutral cards to be added to operators' decks when starting a new campaign. - Fixed a decimal point error with displaying the Win Rate % in the Challenges screen. - Fixed a possible issue with the Satellite Rain challenge not triggering properly in some circumstances. [b]Balance Changes[/b] - Mayhem's HP has been increased to 30 (up from 20) and her attack has been increased to 3 (up from 2). [i]Notes: Mayhem's low HP meant that she was too fragile in comparison to the other Guardian operators. Mayhem is intended to be a more offensive Guardian who tanks by dealing Strike damage, with a corresponding weakness that her HP is subject to much sharper swings. This buff is intended to preserve these characteristics, whilst making her more viable for higher difficulty play. We will continue to monitor and tweak Mayhem's toolkit as required.[/i] - The Nightweavers encounter in Blindside Ruins has been adjusted slightly to make it less lethal. [i]Notes: Although some encounters are intended to counter specific operator builds, these mechanics are normally restricted to elite and boss fights. The Nightmare version of this normal encounter was a little too punitive, especially since this appears in Act 1. Accordingly, the HP and damage values have been adjusted to make this encounter slightly easier.[/i]