Hotfix #006

Quasimorph

Take on a role of a hardened PMC fighter in a dark turn-based extraction RPG. Engage in unforgiving combat, manage your ship and pile up the bodies of your clones to unravel the dark mystery behind threat to all life.

[h2]Hello, mercenaries![/h2] [img]{STEAM_CLAN_IMAGE}/42894393/40194d68c02729dd5d6bc1892721521f76d33c63.png[/img] [h2]It's time for a small patch with fixes:[/h2] [list] [*] Fixed level generation bugs in the Martian biome that made levels impassable. [*] Fixed: if the cursor was at the edge of the screen during level loading, the camera would go into darkness until the game loaded. Added a delay to camera movement after game loading. The "arrow" indicating the direction to the character off-screen now additionally displays the mercenary's name for greater clarity. [*] Fixed: the character could enter the elevator through the wall. [*] Fixed: the character appeared in the wrong location when exiting the elevator from a previously visited location. [*] Fixed: the trigger for the Gambit perk didn't work. [*] Fixed: the trigger for the Immune Response perk didn't work (it triggered upon infection, not contagion as stated in the description). [*] Fixed: the Marauder perk counted only the first corpse when searching, even if there were several corpses in the cell. [*] Fixed: Jane's message didn't appear after completing a mission if the mission ended after game loading. [/list] Good luck in your raids, mercenaries!