Take on a role of a hardened PMC fighter in a dark turn-based extraction RPG. Engage in unforgiving combat, manage your ship and pile up the bodies of your clones to unravel the dark mystery behind threat to all life.
[h2]Hello, Mercenaries![/h2]
Today we'd like to share some news about the progress of our upcoming patches (one of which is just around the corner!).
On the bright side: for the past couple of months, we've been working on a major patch "The Dragon Reborn" scheduled to release in mid-March (we're aiming for around March 14th). It's a REALLY big content patch, effectively expanding the game by almost one and a half times. We can compare the amount of content to the transition from End of Dream to the early access release.
Unfortunately, the Magnum modifications won't make it to this patch. We've decided to postpone them because they require more time for iteration, and we wouldn't want to introduce a feature that's too raw. Some dishes need more time to cook ;)
However, we don't want to delay it until the next major patch ourselves, so we'll add it in an intermediate patch closer to May of this year. We understand that this might disappoint some people, but we assure you - the upcoming patch will indeed bring a lot of content, so we're confident that you'll understand the reasons for the delay.
So, what can you expect from the new patches?
[h2]New locations in planet orbits[/h2]
[b]Tsiolkovsky - Earth[/b]
[img]{STEAM_CLAN_IMAGE}/42894393/9f261ff589b1c119afd513ad9e6fc439b7fa05c3.png[/img]
[b]Mechta - Venus[/b]
[img]{STEAM_CLAN_IMAGE}/42894393/e0932f4a010f37ce21c7615eb3290a54e14e3c44.png[/img]
[b]HAVOC - Venus[/b]
[img]{STEAM_CLAN_IMAGE}/42894393/51c1272f6b0aad40bcae23545625ad9bb7f4b5a1.png[/img]
[b]Volcano - Mercury[/b]
[img]{STEAM_CLAN_IMAGE}/42894393/ff3a33876ee5dc1b9b12e9dfe67e2737d869e53f.png[/img]
[b]Citadel-1 - Mercury[/b]
[img]{STEAM_CLAN_IMAGE}/42894393/c49f6ad72084e0d544bd9251788369f20d44c6ad.png[/img]
[h2]AI opponents and new enemies[/h2]
This is one of our favorite features that significantly affects gameplay. As we've mentioned before, we'll add different behavior patterns for different enemies, improve the mechanics of transforming into the possessed at high Quasimorphosis levels.
And finally, the friend-or-foe system: mobs will attack each other under conditions of hostility between their factions. For example, station defenders will also consider phasing Quasimorphs as enemies!
It'll be interesting to see how your raids and tactics change.
Of course, you can also expect new enemies:
[list]
[*] 4 new enemies from
[*] 2 new robots
[/list]
Why , you might ask?
[h2]A storyline arc in three acts leading to [/h2]
This is the first major storyline arc consisting of several missions that will significantly affect the situation in the Solar System.
We won't give you many details because we don't want to spoil it, but we'll hint that the events of the arc will begin on Venus, where you'll have to collaborate with , penetrate , retrieve , fight , and permanently change to !
[h2]Rework of medicine, resistances, damage types, overcap of accuracy and evasion stats, and movement mode switching mechanics[/h2]
We've noticed that much of the feedback revolves around sudden spikes in difficulty. Therefore, a whole complex of changes in this patch is dedicated to smoothing out this curve and finding solutions aimed at making the gameplay more predictable and smooth.
Where it used to be suddenly very difficult - it should be "not suddenly" difficult (but still difficult). Where it used to be too easy - it will be harder, because we want to make the game more interesting to play.
We tried to rebalance the game in a way that you always feel resistance, but we tried to reduce the overall number of "sudden" events that lead to death - be it one-shots or puddles. Again - we're looking forward to hearing your feedback on these new systems, so come join us on Discord and be sure to share your impressions.
[h2]Complete overhaul of the barter system and new barter functionality[/h2]
In fact, this is a transition to a "fair" economic model where stations accept goods to produce other goods from them. Goods physically move from station to station. The cost of goods changes depending on supply and demand. Logistics is disrupted as a result of mutual captures of stations by warring factions.
We're sure you'll find a way to abuse even such a trading system... But that's also part of the experience, so enjoy!
[h2]Items! Lots of them! A whole lot![/h2]
[b]40 new types of weapons
79 new armor/clothing items[/b]
[img]{STEAM_CLAN_IMAGE}/42894393/da3f5c92d0df81cdaa7d84aeed4e771c491c518b.gif[/img]
[b]4 new medical items
5 new food items
2 new grenades
3 deployable robots
45 new barter items[/b]
[img]{STEAM_CLAN_IMAGE}/42894393/356a0c6c7367e900995374f17ee6c957ea70f3f7.png[/img]
[img]{STEAM_CLAN_IMAGE}/42894393/dff0d81fe94ff524eda63e54e9fc1330d225415c.png[/img]
[img]{STEAM_CLAN_IMAGE}/42894393/b13d3f759c62b942987f044b3dbb70389da2a923.png[/img]
[b]factional chips items[/b]
[img]{STEAM_CLAN_IMAGE}/42894393/d43e5719ea41e43aaaf751b7367e16e26c5e131d.png[/img]
Many of these items are directly related to different factions - we want the fight against different corporations to imply different tactics and equipment selection.
Also, expect a rebalance of existing weapons, armor, crafting recipes, disassembly, and, of course, enemy equipment taking into account factional items, etc.
[h2]Lots of UI fixes and tweaks[/h2]
We consistently work in this direction with each patch. This patch will certainly be no exception. You'll be able to find a full list of fixes in the patch notes before the patch is released! We're planning to release on March 14th, but we'll inform you additionally in case of unforeseen circumstances!
Join our community on [url=https://discord.gg/hb5QdAA4yN]Discord[/url] to be the first to learn about game news and get notified when the release happens! And also follow us on [url=https://twitter.com/quasimorph]Twitter[/url]!
[i]Thanks for your attention!
Good luck on your ventures, mercenaries![/i]