Update 0.5 Patchnote

Quasimorph

Take on a role of a hardened PMC fighter in a dark turn-based extraction RPG. Engage in unforgiving combat, manage your ship and pile up the bodies of your clones to unravel the dark mystery behind threat to all life.

[h1]Quasimorph version 0.5 Patchnote [/h1] [img]{STEAM_CLAN_IMAGE}/42894393/c2e3d48b454d901a87b2dbed16f3119c075d655b.png[/img] [url=https://store.steampowered.com/news/app/2059170/view/7053261470748851954]Read the details in our devlog![/url] [h1]Major Changes[/h1] [list] [*] Wipe: Version 0.5 is not compatible with old saves. Wipe is necessary to introduce new mechanics, fix serialization issues, and address the "common saves with End Of Dream" problem. [*] Completely Reworked Tutorial: Now consists of two full-fledged story missions. The tutorial can be skipped only on replay (a skip dialogue window appears at the beginning of the tutorial). [*] Overall balance rework and adjustments to many game parameters. [*] Added new crafting recipes, new body parts for quasimorphs, and old enemies received new weapon presets. [*] Improved Character Visuals in the Game: Now, each weapon in the character's hands visually corresponds to the item in the inventory. So, it will be easier to distinguish an enemy with a disc gun from an enemy with a flamethrower. [*] Added new tracks for the first and third phases of quasimorphosis for the Venus bramfatura. [*] New Mechanic - Toxic Puddles: Landing on them causes damage to any creature. Beware, Venusian spiders leave an acid puddle after death! Acid, when in contact with a mine or grenade, activates their explosion. [*] New Mechanic - Water Dousing (Extinguishing): Now, a water bottle can be used through the context menu to extinguish a burning character and remove the burning effect. After use, a water puddle is left where the fire cannot reach. [*] Poison Damage (Toxic): Leaves a new type of wound, and with a chance, it may develop the Poisoning effect. Poisoning works similarly to morphine addiction and can be cured with an antidote. With each instance of poison damage, there is a chance that Poisoning will progress to the next stage. [*] Quasimorph barons can now use the abilities of their skull. [*] New Weapon - Gorgon Chemical Sprayer: Works similarly to a regular flamethrower but leaves toxic puddles on the tiles instead of fire. [*] New Weapon - Grenade Launcher: The grenade launcher can be loaded with grenades of any kind. Be careful! A grenade fired from a grenade launcher will explode during the same turn as a shot. [*] Added a new type of item - Mine: Set via right-click in the inventory (similar to a turret). The mine takes several turns to activate. After activation, the mine will explode when someone is on an adjacent tile (or in the mine tile). [*] Added new objects on levels, many old objects gained the ability to be destroyed. Some objects, when destroyed, will leave water or acid around them. [*] Added a new type of workbench - Stove, which has its unique set of recipes. [*] Added new mechanics for Meat - now, when in contact with fire, it will turn into roasted meat, and after a certain time, it will rot and turn into spoiled meat. [*] Visiting stations and completing missions will take in-game time. [*] Transforming into a baron ultimate abilities reworked. Transformation duration increased from 20 to 100 turns. The penalty for using such an ultimate now deducts 5 max health but heals from all wounds after application. [*] Blinking characters and enemies when they receive damage from wounds/acid added. [*] Added a bonus damage parameter for certain types of ammunition. [*] When stunned, a visual pause of 0.3 seconds is added to make this state more noticeable. [*] The burning effect on the character will now leave a burn after it finishes its action, not during burning. [*] Reworked the visual of the grenade flight, added animations for grenade throwing and melee weapons. [*] The Pyromaniac perk no longer affects the duration of the player's burning when they receive the burning effect from their own fire. [*] The emergency box will no longer be issued if it or its contents are already in the player's possession. [*] Autodoc and Gavvah can now heal morphine addiction and poisoning. [*] In the faction window in the item block, possible rewards for completing tasks are now shown, not what can be traded with the faction. [/list] [h1]UI/UX Changes[/h1] [list] [*] Revised character behavior when moving on the map with left-click: movement no longer stops at doors (if the door is in the explored area, movement continues after opening it until reaching the destination; if the door hides an unexplored area, opening it will reset any remaining movement commands). Fixed numerous cases where interaction with an object did not occur immediately after the player's movement (triggered only on a second click). [*] Changed right-click movement to a tile with a corpse or item to a combination of Left Control + Left Click (Control + Click now means going to the point regardless of its content). [*] Added an arsenal sorting button. Sorting will occur first by item type and then by name. [*] When receiving a wound that deducts health every turn or for movement, the character will now move only one square (the same behavior as when there is an enemy in sight). [*] Added a slot for destroying items from the arsenal. This red slot is located in the bottom right corner of the arsenal. To delete an item, drag it onto this slot. Attention! The item will be permanently deleted without confirmation. [*] Revised the station trade screen. Quick move buttons between the mercenary's inventory and the station's storage have been added. [*] Reworked and standardized item movement between inventories using Control-click. If you move an item into the inventory or tab with the left Shift key held down, all items of the same type will be moved. [*] Reworked station and faction icons; their color now depends on the reputation status with the player (red if the reputation is insufficient to visit the station and light green if the reputation is above 25). Dark red color of the station panel indicates its unavailability for visitation after a change in ownership. [*] Reworked the enemy screen; now its description and damage resistance parameters are displayed on the items tab. The items tab is displayed by default when inspecting an enemy. [*] Reworked the workbench screen; now crafting is done similarly to the production screen. [*] When hovering over an enemy corpse or container, the tooltip text now indicates whether the corpse/container has been searched. [*] Changed: the production screen is now available during flights. [*] Changed: the weapon tooltip now shows the ammo consumption for each firing mode. [*] Changed: the stock market reputation with a faction in the faction list is now shown as a "smiley" rather than a numerical value. [*] Changed: the raid preparation screen now displays beneficiary and victim icons. [*] Changed: when dragging an item to another tab, it will not switch to that tab. [*] Added the ability to change mercenaries on the raid preparation screen. [*] Added display of critical damage in tooltips for mercenaries and weapons. [*] Added recipe description in the item chip tooltip. [*] Added a counter of killed quasimorph barons in Magnum's statistics. [*] Added an option to disable Jane's tips during the game. [/list] [h1]FIXES[/h1] [list] [*] Fixed: Allied quasimorphs from the pacts were attacking the player instead of other enemies. [*] Fixed: The disc launcher, when fired at certain angles, dealt damage to the shooter (in such cases, the start of the disc's flight was counted from the shooter's position). [*] Fixed: Enemies could sometimes enter impassable objects on the level. [*] Fixed: The character could pass through fire without taking damage while running and receive double damage if ending their turn in a tile with fire. [*] Fixed: Numerous bugs that could cause an item to disappear as a result of inventory operations. [*] Fixed: The reload speed bonus from unloading was not considered when reloading with the R key. Also, now unloading takes precedence over the backpack in the context of searching for ammo for reloading. [*] Fixed: Enemy dialogue did not interrupt after their death. [*] Fixed: When amputating an enemy's "shoulder" body part, their weapon slot did not disappear (as it happens when a player's clone loses a shoulder). [*] Fixed: Specialized containers always dropped full stacks of ammo and completely intact items. Now their condition and quantity will not differ from other items on the level. [*] Fixed: Disappearance of thrown weapons if their flight ended in an obstacle. [*] Fixed: Grenade sometimes hung in the air after being thrown if the character was in a running state. [*] Fixed: Repeatedly clicking on a grenade while selecting a target for throwing led to a repeated throw. [*] Fixed: Amputation is no longer available during peaceful visits to stations. [*] Fixed: Incorrect in-game time was displayed at the beginning of a space flight. [*] Fixed: Decals were not removed when destroying walls. [*] Fixed: Some types of walls were not destroyed by shots. [*] Fixed: Item production was available if only one of several required components of the same type was available for production. [*] Fixed: Text shaking in the game date tooltip at x100 time speed. [*] Fixed: In station tooltips in the item block, an extra empty row was displayed in some cases. [*] Fixed: On the raid preparation screen, starting a mission via hotkey Y did not show briefing messages from Jane. [*] Fixed visual artifacts of the player character when loading the map or exiting the elevator. [*] Multiple volume adjustments for sounds. [*] Multiple localization fixes. [/list] Please be aware that we support localization through the community. If you find an error, please be sure to send us a report via the form in the main menu. We'll do our best to address the issue in the next patch. And that's all! We hope you enjoy this patch. Thanks for your attention and happy gaming! Regards, Magnum Scriptum Team.