Hotfix #004

Quasimorph

Take on a role of a hardened PMC fighter in a dark turn-based extraction RPG. Engage in unforgiving combat, manage your ship and pile up the bodies of your clones to unravel the dark mystery behind threat to all life.

Hello, mercenaries! [img]{STEAM_CLAN_IMAGE}/42894393/1af82d332372711f8cb94593e39e9feb01591019.png[/img] This is the final_final hotfix in a series of emergency patches. Hope it helps you enjoy the game. It fixes the following things: [list] [*] Faction progression speed has been slowed down. [*] Flights between planets have been accelerated. [*] Defense missions are now created with the same frequency as others. [*] The strength of shelters has been increased. [*] Fixed a bug when trying to shoot outside the generated map. [*] Improved distribution of enemies by level. [*] In case of a potential critical error, the player no longer receives defeat, but rolls back to the beginning of the current level when loading a save. [*] Improved information content of reports (send reports from the game, this really helps us catch problems). [/list]