DEVLOG 006: NEW YEAR PATCH

Quasimorph

Take on a role of a hardened PMC fighter in a dark turn-based extraction RPG. Engage in unforgiving combat, manage your ship and pile up the bodies of your clones to unravel the dark mystery behind threat to all life.

[h2]Hello, mercenaries![/h2] [img]{STEAM_CLAN_IMAGE}/42894393/2fa63092018086c567fdbe23e5612c9e0bcb2315.png[/img] Today, we'll update you on Quasimorph's development and share what's coming in the upcoming Christmas patch: inventory improvements, new items, and community-suggested features! We'll also give you a sneak peek into next year and our plans. The patch will be available on December 21, coinciding with the start of the Steam Holiday Sale. [h1]Christmas Patch[/h1] [h2]Fuller[/h2] [img]{STEAM_CLAN_IMAGE}/42894393/5b1dbcfcb707da69888ff21425e9b26a8c22a97c.gif[/img] [i]>Artificial satellite of the Moon. It orbits in a geostationary orbit and is constantly positioned over the Sea of Rains (Mare Imbrium). The satellite is named after Richard Buckminster Fuller—an outstanding architect, designer, engineer, inventor, philosopher, mathematician, writer, and poet. Most importantly, he was a hopeless utopian whose ideas had no chance of realization under the yoke of the state. The liberation granted by the Great Anarchic Revolution made the realization of many of Fuller's ideas possible. This artificial satellite, consisting of five module-stations interconnected by engineering structures, is a living embodiment of the dreams of an extraordinary person.[/i] The first satellite's satellite! As an experiment, we've added a new artificial satellite in orbit around the Moon to expand the number of locations beyond our roadmap. If well-received, we plan to add artificial satellites for Venus and Mercury. [h2]Save Slots[/h2] [img]{STEAM_CLAN_IMAGE}/42894393/5df3d2b675e8272f054948459c3707b9289ac0a6.gif[/img] Now, you can develop multiple PMC realities simultaneously! We've added three slots for independent saves, allowing you to manage relationships with different corporations or test game mechanics without affecting the main campaign progress. [h2]Item Weight[/h2] [img]{STEAM_CLAN_IMAGE}/42894393/6b76b27601a6c1cbb81b766480506048168957fa.gif[/img] The item weight system has been refined and fixed. Stack weights are now calculated correctly and pose a significant threat to your survival. Remember —the more weight you carry, the lower your evasion! Backpacks now have a property reducing overall weight. We aim to expand the backpack variety, and adding modifiers is a step in that direction. Weight is now displayed in each item's tooltip. It seems portable scales have been added to PMC's basic equipment. We hope these improvements make the esteemed Loot Goblin Faction happier! All these changes are crucial for the ongoing smooth inventory system improvement. [h2]Various Improvements and Community Suggestions[/h2] We actively read your game-related messages and suggestions, incorporating them into the game when possible. In this patch, you'll see the following changes: [list] [*] The servo-arm backpack grants a weapon reload speed bonus in its slot. [*] The sort button now consolidates item stacks. [*] Option to enable/disable text message animations. [*] Option to mute game sounds when switching window focus. [*] Auto-move restriction over hazardous tiles (fire and acid). [*] Heart spawns a blood puddle on impact (useful against acid puddles). [/list] Don't forget to join our [url=https://discord.gg/uRaE7gv76U]Discord[/url] —the lifeblood of our community! [h2]Ship Inventory Logic Fix[/h2] [img]{STEAM_CLAN_IMAGE}/42894393/d6ce3381c5f300e4bf5acdf6701a7983d9a351bc.gif[/img] Many players faced issues with ship inventory functionality while actively storing items. This problem should be resolved with the patch. We've significantly rewritten the code responsible for loading items. [h2]Repair and Craft[/h2] We continue to enhance the repair/disassemble/craft system for the upcoming barter system overhaul in the next major patch (Q1 2024). In the Christmas patch, we've added 10 new component items and two new homemade grenades for the workstation (Molotov Cocktail!). We've made the repair system stricter—high-quality repair kits can now only be produced on a base ship, and during missions, you must either rely on luck or use makeshift tools. Stock up on tools in advance! [h2]New Music Compositions[/h2] As a pleasant surprise, we've added two new music tracks to the game. You can hear them on stations with Duggur's active bramaphone. [img]{STEAM_CLAN_IMAGE}/42894393/a9b2312882e2edb275c0009f62a340e2863e2a17.gif[/img] [h2]Merry Christmas and Happy New Year![/h2] We hope this update serves as a nice gift for your holiday break. In early next year, we'll share more details about our plans for the next major patch! This Saturday, December 23, we'll host a developer stream on our [url=https://discord.gg/uRaE7gv76U]Discord[/url]—come chat and play Quasimorph together. Join us! P. S. In this patch, there are a few more small surprises waiting for you, best discovered in the game itself. Happy holidays!