Become a powerful battler necromancer and challenge death with your double-edged weapon. Kill and resurrect your enemies to grow your army and do the impossible to revive your child.
[h1]Hello everyone!
Here is the content of the new hotfix:[/h1]
- Completing Level 3 now brings you back to Level 1 : Making runs now endless instead of forcing a game over.
- Fixed an issue with Irea's basic attack that would cause it to miss enemies that were really close.
Improved visibility of Irea's attack VFX
- Improved general performances in level 2 and 3. This should ease the CPU/GPU load and improve overall performances.
- Fixed an occurence on global effects that would degrade performances during a run.
- Fixed an issue that would cause a small lag spike everytime a monster or you played an animation.
- Fixed a few causes leading to the end of room not to trigger properly, requiring you to raise a specific monster. It might not have been the only cause and we are keeping an eye to find and reproduce possible other causes.
- Automatically setup VSync in menus to reduce GPU and CPU load in menus. VSync in-game is still as chosen in the options.
- Fixed an issue where main menu video would stop after going in-game.
- Fixed an issue musics from previous level weren't stopped correctly and used CPU for nothing when going into a new level.
- Heavily reduced downtine between waves if the player kills every monster fast enough.
- Fixed some projectile behaviour.
- Fixed an issue where video trying to play would crash on some PC's
- Fixed level for spells in the Pause Menu not being reset if no spell was selected for that slot.
- Fixed Read the Bones icon being missing.
- Fixed monster icons on Pregame Menu and Monster Loadout Menu not being reset properly.
- Fixed juggernaut jump attack's animation transitionning badly. Fixed jump attack targetting so the juggernaut doesn't spin before casting the spell.
- Fixed Incinerator's Incinerate hitbox to be more consistant with the VFX.
- Polished Irea's basic attack overall feeling: Gap closer, fixed the hitboxes (no more missing melee) and improved VFX.
As always we will keep an eye on your feedbacks and do our best to fix the annoying problems you encounter fast!
Thank you and have a great day!