Hey again, Sproutling fans!
We've got a brand new demo update coming your way today, and we're excited to share some of the changes we've made. Shall we dive straight in?
[b]New Blueprint System[/b]
Sproutlings have a whole new way to build in this latest update to the demo: new buildings will appear as blueprints, with the surrounding workers carrying materials to the construction site to build the new addition. This will be expanded upon in a future update, so keep an eye out...
[b]UX Updates[/b]
It should now be easier than ever to manage your colony with our latest UX updates to the demo: trade buttons can now be held down to avoid repetitive clicking (this also works with shift and ctrl keys), a new borderless fullscreen mode allows for more seamless gameplay, and the objectives list has now been moved to the corner of the screen, to give you a better view of your colony.
[b]Overlays[/b]
Managing your power production, crop growth, and seasons just got even simpler! With new overlays to show your farms and production, you can now see, at-a-glance, how your colony is doing and optimise where needed. Your Sproutlings will thank you.
Of course, we're also including the usual bug and performance fixes, including a more optimised and faster start up time for those of you with multiple save files, in this latest update - check out the full patch notes, below, for all the details!
As always, don't forget to come join us on [url=https://discord.com/invite/pMFppmaEWh]Discord[/url], [url=https://twitter.com/greenagaingame]Twitter[/url], or [url=https://tiktok.com/@greenagaingame]TikTok[/url] to chat about the new update, ask any questions, or just show some Sproutling love.
Changelog
[list]
[*] Optimization of animations, sproutling AI, CPU usage, and improving framerate
[*] Faster game startup and load game menu opening times even with high amount of save files
[*] Optimized garbage collection and querying of neighbor tiles
[*] Improved performance of disabling watchtowers
[*] Buildings appear as blueprints, sproutlings carry materials to construction site
[*] Selectable sproutlings and robots, displaying relevant info in inspector
[*] Unique names for sproutlings
[*] Overlay views for power production, crops grown, crop seasons and soil fertility
[*] Lack of water no longer prevents placing a higher level house on a lower level one to upgrade it
[*] Trade buttons can be held down for faster trading (works with ctrl and shift as well)
[*] Added borderless fullscreen support (can be toggled in options)
[*] List of objectives and buttons moved to upper right corner
[*] Fixed worker task scheduling issues
[*] Various bugfixes, UI and UX tweaks
[/list]