Green Again is a relaxing colony simulation game. Help a tribe of little plant people reclaim their planet taken over by defective robots. Build, decorate, and expand your settlement. Grow crops for your citizens, explore the unknown, and return the land to its former green state!
Hey again, Sproutling fans!
We've got a brand new demo update coming your way today, and we're excited to share some of the changes we've made. Shall we dive straight in?
[b]New Blueprint System[/b]
Sproutlings have a whole new way to build in this latest update to the demo: new buildings will appear as blueprints, with the surrounding workers carrying materials to the construction site to build the new addition. This will be expanded upon in a future update, so keep an eye out...
[b]UX Updates[/b]
It should now be easier than ever to manage your colony with our latest UX updates to the demo: trade buttons can now be held down to avoid repetitive clicking (this also works with shift and ctrl keys), a new borderless fullscreen mode allows for more seamless gameplay, and the objectives list has now been moved to the corner of the screen, to give you a better view of your colony.
[b]Overlays[/b]
Managing your power production, crop growth, and seasons just got even simpler! With new overlays to show your farms and production, you can now see, at-a-glance, how your colony is doing and optimise where needed. Your Sproutlings will thank you.
Of course, we're also including the usual bug and performance fixes, including a more optimised and faster start up time for those of you with multiple save files, in this latest update - check out the full patch notes, below, for all the details!
As always, don't forget to come join us on [url=https://discord.com/invite/pMFppmaEWh]Discord[/url], [url=https://twitter.com/greenagaingame]Twitter[/url], or [url=https://tiktok.com/@greenagaingame]TikTok[/url] to chat about the new update, ask any questions, or just show some Sproutling love.
Changelog
[list]
[*] Optimization of animations, sproutling AI, CPU usage, and improving framerate
[*] Faster game startup and load game menu opening times even with high amount of save files
[*] Optimized garbage collection and querying of neighbor tiles
[*] Improved performance of disabling watchtowers
[*] Buildings appear as blueprints, sproutlings carry materials to construction site
[*] Selectable sproutlings and robots, displaying relevant info in inspector
[*] Unique names for sproutlings
[*] Overlay views for power production, crops grown, crop seasons and soil fertility
[*] Lack of water no longer prevents placing a higher level house on a lower level one to upgrade it
[*] Trade buttons can be held down for faster trading (works with ctrl and shift as well)
[*] Added borderless fullscreen support (can be toggled in options)
[*] List of objectives and buttons moved to upper right corner
[*] Fixed worker task scheduling issues
[*] Various bugfixes, UI and UX tweaks
[/list]