Golel Demo, version 1.4.4. (VR?)

Golel

Immerse yourself in the disturbing world of a first-person, Dungeon Crawler, Golel. Tackle an RPG campaign or dive into a rogue-like challenge mode. Leverage the environment to your advantage, drop a bookshelf on an enemy, or kick them into a pit. Golel brings innovation to turn-based combat.

Hello, Next Fest is about to end, and new updates are coming to the Demo. Version 1.4.4 of the Demo has been uploaded. This version fix a lot of issues, and also add a new mage talent. I am also going to improve VR support a lot in the coming weeks. Among the many changes: Allow to bind mouse buttons(except left and right). Optional key combo for Quick Items. A list of most of the fixes in this version: Date: 17/10/2024 * First step loop bug in loop walk for undead. * Gate click collider broken after close. * Inventory is blocking clicks for attack and magic? * Allow mouse remapping * Doesn't save relative size. Of abilities and stat bar. * Make head collider a bit bigger for wild mushroom. * Doesn't save Instructions place. Date: 18/10/2024 * Fix text in buttons dialogs. * Nello back audio. * Mana fountain collision detection bad? To the left. Fixed monitor pointer. MouseToVR. * Remove Upgrade numbers for Talents. And fix mask. * Place bodies in death position. Date: 19/10/2024 * Quick Item, Combo Key optional now. * Mark mana and health pools in map. Date: 20/10/2024 * Do not allow to assign the same talent twice. * Stop tutorial from nagging. * decal on holes issue. * trees decal bug in VR. * Fix walking on bridge height bug. Date: 21/10/2024 * Add another spell talent. * Add change cursor size. Please let me know if you find any more issues.