Demo Update, version 1.1.7

Golel

Immerse yourself in the disturbing world of a first-person, Dungeon Crawler, Golel. Tackle an RPG campaign or dive into a rogue-like challenge mode. Leverage the environment to your advantage, drop a bookshelf on an enemy, or kick them into a pit. Golel brings innovation to turn-based combat.

I have update the Demo today to version 1.1.7 [h2]A few important bug fixes.[/h2] Incorrect mana consumption bug was fixed. Some quick action talents did not act quickly. Now they do. A few other bugs as well. * Improved Trade UI: Trade UI was a bit scuffed, I improved it a lot. [url={STEAM_CLAN_IMAGE}/44578726/92c70987444784d983de5779d3551aab77adaf84.jpg][img]{STEAM_CLAN_IMAGE}/44578726/cfdc994d5d4278b92f10f773493436dd4d49508f.jpg[/img][/url] [h2]Two new talents:[/h2] * Mirror Blink. You can quickly appear behind an enemy that is one tile ahead of you. This allows you to get more time to heal, attack from behind, or evade the enemy. * Fracture Blow, Clubbing weapon only. Permanently reduce the enemy's attack bonus. Can stack twice. [h2]VR needs to be improved too.[/h2] Especially anti motion sickness options. Head bobbing is a bit too much in VR, and I want to make it optional. [b]If you find any issues and bugs, please let me know in the discussion in Community Hub.[/b]