Immerse yourself in the disturbing world of a first-person, Dungeon Crawler, Golel. Tackle an RPG campaign or dive into a rogue-like challenge mode. Leverage the environment to your advantage, drop a bookshelf on an enemy, or kick them into a pit. Golel brings innovation to turn-based combat.
I update the Demo to version 1.3.0.
Here are some of the fixes/changes, these are not all the changes:
[list]
[*]Langod Bush, title is now "Langod Bush" and not Chest.
[*]You can see how much mana you have left in Character window, just like HP.
[*]Shop window now have item details as well instead of only price.
[*]Improved confusing formatting in talen tooltip('Required | Player')
[*]Breakable stone debris is now nicer.
[*]Fixed bug when kicking crate into gate, and you get stuck while walking on that tile.
[*]Some spelling errors fixes: "Increases" instead of "Increase".
Reposite is now Riposte
Hit PONTIS is now Hit Points.
[*]Quick Items in hot bar, now also have tooltips.
[*]You can now show keys for QuickItems as well, just like you could for Talents.
[*]X in the character screen now also reset and disable the approval of the character attributes. So you can redo it without exiting the game.
[*] Gates now have try to open when locked, animation.
[/list]
Inventory also behave a little different now.
I am not done with the fixing and bugs, I have more in the list of issues I have found, I just wanted to make an update with the fixes I did so far.
Please if you have any feedback or find more bugs, let me know in the discussions.