Demo update version 1.3.0

Golel

Immerse yourself in the disturbing world of a first-person, Dungeon Crawler, Golel. Tackle an RPG campaign or dive into a rogue-like challenge mode. Leverage the environment to your advantage, drop a bookshelf on an enemy, or kick them into a pit. Golel brings innovation to turn-based combat.

I update the Demo to version 1.3.0. Here are some of the fixes/changes, these are not all the changes: [list] [*]Langod Bush, title is now "Langod Bush" and not Chest. [*]You can see how much mana you have left in Character window, just like HP. [*]Shop window now have item details as well instead of only price. [*]Improved confusing formatting in talen tooltip('Required | Player') [*]Breakable stone debris is now nicer. [*]Fixed bug when kicking crate into gate, and you get stuck while walking on that tile. [*]Some spelling errors fixes: "Increases" instead of "Increase". Reposite is now Riposte Hit PONTIS is now Hit Points. [*]Quick Items in hot bar, now also have tooltips. [*]You can now show keys for QuickItems as well, just like you could for Talents. [*]X in the character screen now also reset and disable the approval of the character attributes. So you can redo it without exiting the game. [*] Gates now have try to open when locked, animation. [/list] Inventory also behave a little different now. I am not done with the fixing and bugs, I have more in the list of issues I have found, I just wanted to make an update with the fixes I did so far. Please if you have any feedback or find more bugs, let me know in the discussions.