Dev blog Update: 2024/3/30

Golel

Immerse yourself in the disturbing world of a first-person, Dungeon Crawler, Golel. Tackle an RPG campaign or dive into a rogue-like challenge mode. Leverage the environment to your advantage, drop a bookshelf on an enemy, or kick them into a pit. Golel brings innovation to turn-based combat.

Hello, I would like to show you a few of the many things I worked on since the last update. First I would like to show you the most recent weapon skills demonstration. These are of course only some of the skills, and thre will be more. But it will give you a little clue. There also skills who are general fighter skills, like kicking and evading, getting into rage. But those are not shown here. [previewyoutube=J1ayqgbSuGI;full][/previewyoutube] Another thing I would like to show you, is some of the quality of life I have added. Things like Quick Item, and some essential tool tips. This video also demonstrate some level with nice decorations. It is also possible to search monster bodies for loot. [previewyoutube=ZPuz24c1XuU;full][/previewyoutube] Here is some test demonstration of battle with Gnomes in VR, it doesn't have all the latest updates of the quality of life, but it's nice to see. [previewyoutube=kyyG9zGprZg;full][/previewyoutube] Here is another small nice demonstration of changing weapon sounds. [previewyoutube=YU0AHyuLJ4A;full][/previewyoutube] I am also working on a possible daylight maps. [img]{STEAM_CLAN_IMAGE}/44578726/75988375542729cb00d18166eeea9a0b05392f70.jpg[/img] This does not show all the progress made, but it shows some highlights. The next goal is to have a playtest and then also a Demo. Please tell me what would you like to see in a Demo?