Immerse yourself in the disturbing world of a first-person, Dungeon Crawler, Golel. Tackle an RPG campaign or dive into a rogue-like challenge mode. Leverage the environment to your advantage, drop a bookshelf on an enemy, or kick them into a pit. Golel brings innovation to turn-based combat.
Hello,
I would like to show you a few of the many things I worked on since the last update.
First I would like to show you the most recent weapon skills demonstration.
These are of course only some of the skills, and thre will be more. But it will give you a little clue.
There also skills who are general fighter skills, like kicking and evading, getting into rage. But those are not shown here.
[previewyoutube=J1ayqgbSuGI;full][/previewyoutube]
Another thing I would like to show you, is some of the quality of life I have added.
Things like Quick Item, and some essential tool tips.
This video also demonstrate some level with nice decorations.
It is also possible to search monster bodies for loot.
[previewyoutube=ZPuz24c1XuU;full][/previewyoutube]
Here is some test demonstration of battle with Gnomes in VR, it doesn't have all the latest updates of the quality of life, but it's nice to see.
[previewyoutube=kyyG9zGprZg;full][/previewyoutube]
Here is another small nice demonstration of changing weapon sounds.
[previewyoutube=YU0AHyuLJ4A;full][/previewyoutube]
I am also working on a possible daylight maps.
[img]{STEAM_CLAN_IMAGE}/44578726/75988375542729cb00d18166eeea9a0b05392f70.jpg[/img]
This does not show all the progress made, but it shows some highlights.
The next goal is to have a playtest and then also a Demo.
Please tell me what would you like to see in a Demo?