Game Update v39

Terra Exodus

Defend the evacuation of Terra on the losing side of an alien invasion. This experimental action strategy game breaks out of genre norms to provide fresh mechanics to strategic gaming.

Attention all Heirs! Today's update is the final pre early access launch patch, rolling together fixes for a lot of small issues (and some bigger ones). Tomorrow, September 25th, is finally Early Access release day! There are also a few important gameplay changes, specifically regarding the Command Center, Active Uplinks, and how Tier 3 Call Ins are handled. Call Ins and Shields will only get a free upgrade on an Active Uplink if the next Tier is unlocked. Additionally, Command Tables can only build Tier 1 and Tier 2 Operations, meaning Tier 3 can only be deployed on a successful Active Uplink. [ CONTROLS ] - Call In won't be deployed if the recall button is held [ GAMEPLAY ] - Active Uplink doesn't give a free tier upgrade until it is unlocked - Tier 3 Call Ins and Shields only possible by Active Uplinks - Tier 3 Call Ins will destroy shields on the side of impact - More plethora Grunts per wave, but they are generally weaker - Post Evacuation rush waves don't scale up as fast (wave sizes and strength) - Grenade launchers won't shoot off in random direction, more arc towards targets - Tier 1 and 2 Artillery has some spread where the shells land [ HUD AND MENUS ] - Smaller wave indictors on the streets - Defined condition states in Heir Details - Heir details in Loadout shows the impact of the Heir's current condition - Close Loadout menu immediately after beginning a new mission - Fix rare case where zone selection closes unnecessarily - Fix Round Summary population counters at Launch Site - Fix Game Summary to only count evacuated shuttles for Gambit Unlocks - Fix hover Tool Tip for Shield Walls [ MAPS ] - Few new props in Heir waiting area to broadly theme each Heir - Fix Situation Table inconsistencies when calculating the Hold Back - Fix some cases of Situation Table showing a path from two completed locations - Launch Site always mentions Pilots instead of VIPs - Echion can properly go up the right hand stairs of the tower at the Launch Site - Fix camera snapping awkwardly during final moments of Drop In [ TUTORIALS ] - Fix Tutorial 2 when first assigning to command center - Fix Tutorial 3 Drop In reward options - Plethora Prime is introduced at end of Tutorial Launch Site mission [ MISC ] - Fix some cases where projectile bullets will stop spawning - Plethora Prime will always die with full animation - Plethora will be killed in end sequence orbital strikes - Fix some cases of crashing when a Plethora dies under a weapon effect (burning, gas, etc) - Fix case where a Plethora hit by Tier 3 Airstrike bomb can still be targeted - Decon's drone have a trail behind them, and will fall apart during the end sequence - Codex flavor updates