Game Update v35

Terra Exodus

Defend the evacuation of Terra on the losing side of an alien invasion. This experimental action strategy game breaks out of genre norms to provide fresh mechanics to strategic gaming.

Attention all Heirs! This update is a bit later than expected, but comes with a redesigned final level for the shuttle launch site, made with new buildings and a slightly modified objective. Every city evacuated leading up to the launch site will be designated a launch shuttle, and each shuttle requires a pilot. Once the pilot is successfully escorted to the shuttle, it will be granted clearance for blastoff, filling the streets with flames dangerous to Echion, Shields, and Plethora the same. If the Plethora manage to break through, any shuttles not already launched are lost, enire cities might be left behind! Other important gameplay additions include removing the Assembly Table tier requirement to assemble weapons. Once unlocked, weapons can be built at tables regardless of the their level. On the other side of the logistics center, the VIP operation will always need Echion escorts. An active uplink will reduce the number required, but an escort is always necessary. [ GAMEPLAY ] - VIPs now require 1 Echion with Active Uplink, 3 otherwise - VIP considerably more heavily weighted to be the next Command Table project - Weapons no longer require an assembly table of the same tier - Assembly tables will try to keep a 4-1 standard-heavy weapon ratio in ammo crate - Fix case where Drop In rewards don't stop [ HUD AND MENUS ] - New Codex entry for Pilots - Hide generator overload helper icons when generator is going critical - Centered uplink progress bar - Lane indicators on shields range between 0-200 instead of 0-100 [ MAPS ] - Shuttle Launch site level redesign - Minor navmesh optimizations for static level props - Minor optimizations for procedural tree placement - Fix seed initialization for vegetation builder [ TUTORIALS ] - Fix soft lock case where a ready VIP is rewarded during drop in [ MISC ] - Minor AI optimizations for VIPs and VIP trains - Animation adjustments to Echion rifle and pistol holding