Game Update v34

Terra Exodus

Defend the evacuation of Terra on the losing side of an alien invasion. This experimental action strategy game breaks out of genre norms to provide fresh mechanics to strategic gaming.

Attention all Heirs! This update is entirely focused in the situation room. Two new city types are introduced, abandoned and launch sites. Abandoned cities are those that are already evacuated, and don't contribute to population lost or saved. Launch sites are where the final holdout will take place in the sector, where the populations of all evacuated cities will be finally loaded onto the escape rockets. There is only Launch Site per sector, and if the invasion zone reaches it, the Launch Site must be defended and launched immediately. All other missions are cancelled. Estimated city population loss is now dynamic based on the zone it lands in. Cities in the safe zone estimate a 5% population loss, invasion zone is 10%, and the overrun has a 15% estimated population loss. [ CONTROLS ] - Cities on the situation table are a bit "sticky" to the mouse hover [ GAMEPLAY ] - New city type Abandoned - New city type Launch Site - Estimated population loss based on map zone - All Unreachable cities have hidden VIP rewards - Increase standard starting weapons from 2 to 5 when rewarded during drop in - Increase heavy starting weapons from 1 to 3 when rewarded during drop in - Artillery drones, marksmen teams, and towers will stop when the generator is going critical [ HUD AND MENUS ] - Slightly reduced text size for city information boxes - Fixed Statistic1 typo in City Summary UI - Fix location of Assembly Logistics Recall floating button [ MAPS ] - Echion will no longer walk through the Operations Center from the Bunker [ TUTORIALS ] - Tutorial campaign always starts with Airstrike Call In - Rearrange Tutorial Cities to better demonstrate Hold Out mechanic - Fix situation where Generator Overload could be done too early in Tutorial 1 - Remove section instructing to return an Echion from Logistics to Bunker in Tutorial 3 [ MISC ] - Rework city connectivity and city highlighting logic on Situation Table