Game Update v32

Terra Exodus

Defend the evacuation of Terra on the losing side of an alien invasion. This experimental action strategy game breaks out of genre norms to provide fresh mechanics to strategic gaming.

Demo Update v32 This update tries to improve in game player guidance with new input cues when assigning and recalling Echion. In addition to moving the Generator Overcharge input cues off the main HUD and next to the generator instead, the Generator is also sensitive to the Plethora now. When they get close enough, the input icons will show up to suggest the player to begin an Overcharge. Keep in mind though, the Overcharge will easy kill off nearby Plethora, but it will also damage your shields, and will blow your generator if you go too far! Other improvements with input suggestions and general player feedback include floating buttons for Recall, and new effects for Echion assignments, recall zones, and assignments when the muster pool is empty. [ GAMEPLAY ] - Reduction in size of Hold Back waves after the city is fully evacuated - Echion will pick an available Logistics table with most open slots. If all activated tables have the same number of open slots, a random table will be assigned. - When trying to assign to the walls but there is no ammo stock, A.L.I will sometimes remind that weapon stocks are empty [ HUD AND MENUS ] - Added floating Generator Overcharge input indicators to beside the generator. Visible when Plethora are close, or when Next Operation or Previous Operation (or both) is held down - Added floating Recall input indicators next to walls and logistics zones. Visible when at least 1 Echion is occupying a relevant zone - Added Game Setting to enable or disable all floating helper input indicators - Added new Generator Overcharge progress indicator around generator base - Zone selection effect when the Recall button is held. Only zones with Echion already assigned will be visible - New Echion assignment effects from all zones - New empty muster pool effect - Removed Generator Overcharge input hints from the Uplink Operations HUD [ MAPS ] - Reduced shininess of wall and tower zones