Game Update v37

Terra Exodus

Defend the evacuation of Terra on the losing side of an alien invasion. This experimental action strategy game breaks out of genre norms to provide fresh mechanics to strategic gaming.

Attention all Heirs! This update features improvement to the Launch Mission game flow and Plethora Prime AI. In addition to some wave tuning, the Launch missing will switch between rush waves (similar to when a city is evacuated) when a shuttle is being launched and back to normal waves afterwards. However, resuming the normal waves will also trigger a mighty Plethora Prime! Speaking of the Prime, it is now much more focused on getting to the end of the lane. Getting itself in position to smash the generator is a top priority, smashing anything that gets in its way! The generator will also take a lot more damage from the Prime, requiring only 2 blows to be destroyed. Finally, shields get some all round upgrades, allowing each tier some regeneration after a small period of time without taking damage. Tier 3 Shields take only a few seconds before the regeneration starts, so make sure to score those Active Uplink bonuses! [ GAMEPLAY ] - New Prime AI - All shields regenerate after some time without damage, higher tiers will regenerate sooner - Shields will be destroyed if they land directly on Plethora. They will damage but not instantly kill a Prime when this happens - Shields will take 1 hit per tier from Prime - Plethora waves will switch to rush mode during a shuttle evacuation, and return to normal after launch - A Plethora Prime is guaranteed to attack after every evacuation shuttle launch (except in Tutorial) - Plethora Prime first hit will damage generator to 99%, next is a kill - Generator Overcharge radiation will only damage and stun a Plethora Prime, but not kill like normal Plethora [ HUD AND MENUS ] - Unify Drop In Control with Operation Control [ TUTORIALS ] - Tutorial selection no longer available at new game menu, will be automatic as first game - New option in game settings for enabling/disabling tutorial missions [ MISC ] - Fix some material issues on newly spawned Plethora - Minor optimizations to AI target detection and handling - Minor optimization for Drop Pods and Clamps