Game Update v33

Terra Exodus

Defend the evacuation of Terra on the losing side of an alien invasion. This experimental action strategy game breaks out of genre norms to provide fresh mechanics to strategic gaming.

Attention all Heirs! Today's update was mostly centered around the unification of the camera system between the dropship and the city gameplay. This comes with a variety of polishing side effects, such as cleaning up situations where the camera could cut through the ship, or snap unexpectedly from old locations. The camera has also been set up to allow a few degrees of rotation when using a controller with the controller thumbsticks. This isn't intended to be a gameplay tool, but more for those a bit more curious about the environment, and to emphasize that the d-pad is required for gameplay. [ CONTROLS ] - Camera can be slightly directed with controller thumbsticks - Enable mouse usage in settings menu in the city - Improved mouse interaction with situation table cities hovering - Can no longer issue Recall commands at the end of the round [ HUD AND MENUS ] - Prevent camera snapping between menus and locations of the dropship - Added small menu closing animations between areas of the dropship - Adjustments to camera pathing between dropship locations - Removed camera rotation from Situation Table when highlighting cities - Show and hide generator prompts only when not locked down [ TUTORIALS ] - Slightly bigger surge wave in City Tutorial 1 - Fix Generator Overload time dilation during City Tutorial 1 [ MISC ] - Potential fix for in-world Codex menus being out of view at some resolutions - Can no longer surrender the city before the Heir has reached the city