Friday Progress Report 370

Edengrall

A relaxing open world farming simulation, explore the town of Edengrall and befriend the villagers!

This week we mostly fixed bugs, there will be another update today with more fixes a bit more of QoL, you will be able to set up the fishing input keys in the settings. There are also graphical fixes in the custom shaders, but these might take a day or two. And the Fairy was also causing some mischief in the form of crashes, these are mostly fixed from the previous patch, please make sure you report crashes if they keep happening. [img]{STEAM_CLAN_IMAGE}/36540476/1a2c58f798a7d9a4d969165487511c4fa6f19b82.png[/img] While my brother has been busy with fixes I have finished some more 3d models for the foods, one day I want to replace all the current icons with a rotating 3D icons for all items, we also want to make all foods placeable in the world like a Minecraft cake. [img]{STEAM_CLAN_IMAGE}/36540476/e196444ce07745f3a9149dc3e6c82b87d41f0e59.png[/img] [img]{STEAM_CLAN_IMAGE}/36540476/6e3d9b2e7ddc89d7df5d95f68c1449671fbcd6d4.png[/img][img]{STEAM_CLAN_IMAGE}/36540476/82d9d7cb5a3976f58ca0afbe2e561e9bc14bd9e8.png[/img] I am making an effort to make them lowpoly and with a tiny 64x64 texture since there will be over 200 of them total and we can't have any more performance loss. We will resume working on the Fairy behaviors after finishing the fixes.