Friday Progress Report 374

Edengrall

A relaxing open world farming simulation, explore the town of Edengrall and befriend the villagers!

We found a problem with how the cooking taste and nutrient caps were applied causing issues if players stacked high value ingredients with effects that boosted the values above 100, the problem has been fixed and you can now work with high taste and nutrient values and the 100 cap will only apply on the final result. [img]{STEAM_CLAN_IMAGE}/36540476/500ce8cb1fd31b5ee6189206c4d5ccfae1d62b90.png[/img] This required adding a new tag on every single ingredient, it should update correctly on existing saves, but just to be safe start a new game if you enjoy minmaxing the cooking. We also had time to add a new edible forage, Witchhat Catcaps will spawn during winter, harvest them before the cat ears pop as the spores are toxic and you cannot eat the mushroom flesh after the spores form. [img]{STEAM_CLAN_IMAGE}/36540476/1988e919e4a179e7e130f9a38ad64c568768617b.png[/img] With this we have reached 40 wild forageables, 45 fish and 80 critters spread through the seasons and biomes, this is a lot of content most players don't notice at first, the game also doesn't really give any tips, so we will work on it, NPCs will give you tips and trivia on the nature bounty of Edengrall, and after getting the tips your collections screen will show where and when to get the critter or fish with more detail.