Friday Progress Report 369

Edengrall

A relaxing open world farming simulation, explore the town of Edengrall and befriend the villagers!

[img]{STEAM_CLAN_IMAGE}/36540476/b17057bfba09277fe0c117565ae7ad7ed5d1bcce.png[/img] Right now the Fairy has 3 behaviors that the player can punish or reward. -When a shimemring critter is spotted, the Fairy will notify you. -When a critter you don't have yet is spotted she can stop to look at it. -When you trigger a fluff of Poofahs she will get distracted and play with the Poofah. Headpatting the Fairy after these will increase their frequency and lower cooldowns, cheek pinching does the opposite. Now that the system is working we will expand it by adding all the planned behaviors, most of them are helpful, but there will be a few naughty ones like Frog poking and Poofah bullying. After we finish implementing all the animations we will take a tiny break from the Fairies to add a QoL feature, NPCs will be able to give you tips on critters and fish they request, the collections screen will show spawn location and time. [img]{STEAM_CLAN_IMAGE}/36540476/e88f6325dfb7fd1e690ce2a330dcd78608b1ace3.png[/img] Then we will return to the Fairies, we will add Fairy furniture, a bed, toolshed and a treats table with the ability for the player to set up food in the table for the Fairy to eat, for this reason I am working on 3d models for many of the recipe types, the player will also be able to just set these up in tables as decoration. [img]{STEAM_CLAN_IMAGE}/36540476/7167355a2793d3821eb263c359892d11a98e38d8.png[/img] [img]{STEAM_CLAN_IMAGE}/36540476/299a918711f37e8d4f51bff8ea96c5c22126909f.png[/img] The furniture will be important for the Fairy colony feature, as it will define where they eat, work and sleep.