Elderine Update 15 - New Travel, New GFX. bug fixes, new areas

Elderine: Dreams to Destiny

A story-driven role-playing game. Rescue people, build a base, farm, craft, explore. Action Battle System, classic rpg

Hi all, I published a few patches over the past week. Please see changelog below with fixes/changes. As always, please let me know if you spot any bugs, or have any ideas. [b]Changelog:[/b] Build: 2573879 [list] [*]Added: Icons to show exits on maps. Finding your way around should be much easier. [*]Added: New tree graphics for starting location [*]Added: New graphics for rusty pipe weapon and fishing rod. [*]Added: New Crop types and graphics. No more Carrots :) [*]Added: Updated grass graphics in starting location [*]Added: Added final Dungeon with "Final" Boss [*]Added: New items to craft - A magical stone to warp close to your base. [*]Added: Blimp Ticket sales person in Northern Plains [*]Added: More mobs in certain areas. [*]Added: Some mobs now drop gold. [*]Fixed: some narrative typos [*]Fixed: Elderine Forest Dungeon bugs that stopped progression [*]Fixed: Health of some bosses - they werent very boss like. [*]Fixed: Some mapping issues in starting areas and underground. [*]Removed: Old save points and replaced with new save points. [/list] And a few other minor things to help make the game better. [b]Coming up next:[/b] [list] [*]Next: more side quests - Find and gather and return for reward [*]Next: More materials to harvest [*]Next: More items to craft - weapons to upgrade. [/list]