A story-driven role-playing game. Rescue people, build a base, farm, craft, explore. Action Battle System, classic rpg
Hi all,
I published a few patches over the past week. Please see changelog below with fixes/changes. As always, please let me know if you spot any bugs, or have any ideas.
[b]Changelog:[/b] Build: 2573879
[list]
[*]Added: Icons to show exits on maps. Finding your way around should be much easier.
[*]Added: New tree graphics for starting location
[*]Added: New graphics for rusty pipe weapon and fishing rod.
[*]Added: New Crop types and graphics. No more Carrots :)
[*]Added: Updated grass graphics in starting location
[*]Added: Added final Dungeon with "Final" Boss
[*]Added: New items to craft - A magical stone to warp close to your base.
[*]Added: Blimp Ticket sales person in Northern Plains
[*]Added: More mobs in certain areas.
[*]Added: Some mobs now drop gold.
[*]Fixed: some narrative typos
[*]Fixed: Elderine Forest Dungeon bugs that stopped progression
[*]Fixed: Health of some bosses - they werent very boss like.
[*]Fixed: Some mapping issues in starting areas and underground.
[*]Removed: Old save points and replaced with new save points.
[/list]
And a few other minor things to help make the game better.
[b]Coming up next:[/b]
[list]
[*]Next: more side quests - Find and gather and return for reward
[*]Next: More materials to harvest
[*]Next: More items to craft - weapons to upgrade.
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