The Emperor and State is a turn-based strategy game that simulates the rule of an ancient feudal monarch. It involves the administration, policy adjustment, diplomatic checks and balances, national wars, as well as the emperor's self-cultivation, the cultivation of successors and so on.
The Emperor and State has now been updated to version 0.330. If you encounter any bugs or issues in the game, please use the in-game feedback feature or discuss them on our [url=https://discord.gg/4VHjVCz9qu]Discord[/url].
[h2]Steam Workshop[/h2]
Please visit the Steam Workshop to subscribe to the "Banquet Minister Record Pack" for free. ※The Workshop is currently under construction and is expected to open in late September.
[h2]Bug Fixes[/h2]
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[*] Fixed an issue where the name of a state capital could occasionally appear twice in a memorandum.
[*] Fixed a bug where the Emperor’s profile would incorrectly display the "Forgetfulness Elixir" after taking the "Heavenly Fragrance Purifying Elixir."
[*] Fixed a strange map glitch where, during an official’s rebellion, a long border area could become the territory of the new power.
[*] Fixed a bug where mousing over the "Martial Tradition" in the Statecraft window would reduce the Martial Tradition value.
[*] Fixed a bug that could cause newborn princes or princesses to disappear after being named in the Imperial Academy.
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[h2]Improving[/h2]
[list]
[*] Added the ability to sort various official lists by skill.
[*] When calculating army protection zones, the range will now be based on the army's movement range, allowing for the protection of a larger area.
[*] Reduced the likelihood of consorts, ministers, and princes falling ill. The notification will now specify whether the illness is due to a cold or heat.
[*] Improved the fade effect when switching background music and optimized the background music in the strategy map.
[*] Partial optimization of some character illustrations.
[*] Corrected and improved some text.
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