The Emperor and State is a turn-based strategy game that simulates the rule of an ancient feudal monarch. It involves the administration, policy adjustment, diplomatic checks and balances, national wars, as well as the emperor's self-cultivation, the cultivation of successors and so on.
The Emperor and State has now been updated to version 0.313, addressing urgent fixes and optimizations to the war system. If you encounter any bugs or issues in the game, please use the in-game feedback feature or discuss them on our [url=https://discord.gg/4VHjVCz9qu]Discord[/url].
[h2]Bug Fixes[/h2]
[list]
[*] Fixed a bug where a black screen might appear at the end of the turn when the corruption threshold is set to 0. (Error codes: 47ba, 51f)
[*] Fixed a bug where the diligence and loyalty of local officials were not affected by court memorial events.
[*] Fixed a bug where the average virtue and gentry-to-commoner ratio did not account for local officials.
[*] Completely fixed a bug where the message "territory has an issue" would sometimes pop up.
[*] Fixed a bug where right-clicking would freeze the game in certain situations when a prince is born.
[/list][h2]Improving[/h2]
[list]
[*] Implemented the ability to swap army generals during reorganization.
[*] Various other minor optimizations.
[/list]