The Emperor and State is a turn-based strategy game that simulates the rule of an ancient feudal monarch. It involves the administration, policy adjustment, diplomatic checks and balances, national wars, as well as the emperor's self-cultivation, the cultivation of successors and so on.
The Emperor and State has now been updated to version 0.308, addressing urgent fixes and optimizations to the war system. If you encounter any bugs or issues in the game, please use the in-game feedback feature or discuss them on our [url=https://discord.gg/4VHjVCz9qu]Discord[/url].
[h2]Bug Fixes[/h2]
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[*] Fixed the situation where the quantity of refining Jinyu Hehe Dan was 0 during the refining process.
[*] Fixed the bug that the required materials in the advanced elixir formula might be duplicated. When loading the file, it will be automatically detected. If a report pops up, it can be reset in the secret room of Zichen Palace to fix it.
[*] Fixed the bug that when the proposed policy slider was moved in some cases and then the previous proposed policy was reviewed, the workload distribution of the previous proposed policy would also change.
[*] Fixed the bug that the military town would be upgraded to "36" during the upgrade by the Ministry of Works.
[*] Fixed the bug that there was an error between the quarterly report statistics and the actual reduction when the refugees were registered.
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[h2]Improving[/h2]
[list]
[*] Reduced the depreciation amount for each use of the building and natural depreciation (lowered by approximately 30%).
[*] And some other detail Improving.
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