The Emperor and State is a turn-based strategy game that simulates the rule of an ancient feudal monarch. It involves the administration, policy adjustment, diplomatic checks and balances, national wars, as well as the emperor's self-cultivation, the cultivation of successors and so on.
The Emperor and State has now been updated to version 0.312, addressing urgent fixes and optimizations to the war system. If you encounter any bugs or issues in the game, please use the in-game feedback feature or discuss them on our [url=https://discord.gg/4VHjVCz9qu]Discord[/url].
[h2]Bug Fixes[/h2]
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[*] Fixed the bug that when the durability of the Xuanzheng Hall was low, clicking on the Xuanzheng Hall at other times except Chenshi would also reduce the imperial prestige.
[*] Fixed the vulnerability that the screen would get stuck if loading a save file in the scene of moving the capital.
[*] Fixed a vulnerability that might cause officials to be duplicated.
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[h2]Improving[/h2]
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[*] Adjusted the military strength algorithm, strengthened the influence of population on the military strength factor, and the army size in save files with a larger population will increase significantly.
[*] When the emperor dies without an heir, a prince will be randomly adopted as the new emperor to continue the game, but the imperial prestige will be reduced.
[*] Some detail improving.
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